Minecraft Pocket Edition/Bedrock NEW Shields BETA - (OUT NOW!)

Experimental Gameplay: (Only available when Experimental Gameplay is enabled in world settings)

Wandering Trader

The Wandering Trader is a villager mob that will appear at a village's gathering site periodically and stays for a period of 2-3 game days. This trader offers items from a wide variety of different biomes, random dyes, and other rare materials
Accompanied by a fancy custom Llama!

Illager Beast
We’ve added the basic mob, additional behavior and tweaks will be added in a future update
New blocks - we've added in the basic blocks to this beta, which can be used for decoration for now. Future functionality will be added at a later date!
New Stonecutter
Cooking and smoke particles will be added in a future update!
Sweet Berries and Sweet Berry Bushes
Can be found in Taiga biomes
Pillager Outposts!
Outposts generate in the same biomes as villages, and Pillagers will respawn around the tower
Villages have a new look!
Added Village job sites
Added crafting recipes for the following blocks:
Blast Furnace
Cartography table
Smithing Table
Fletching Table
New Villager behavior:
Implemented some of the new Villager schedule behaviors
Implemented new Villager sleep behaviors
Villagers may wander to the village outskirts
Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night
Updated and improved Villager pathfinding
Villagers now have a visual based trading system, and will hold up an item they wish to trade
Villagers have new clothing to indicate their level, profession, and biome
Villagers will now mingle together around job sites in the Village
Librarians will inspect bookshelves
Added Mason and Green robed villagers

New Features:


Sneaking activates the shield when equipped in either hand
Sneaking activates the shield when equipped in either hand

Place a Book and Quill or Written Book on the lectern, which will allow multiple players to read it together
A Book and Quill can be read, but not edited when placed on a lectern
Redstone functionality coming in a later update!
Banner patterns can now be crafted using the Loom block
Added new loom sounds
Pressing help button links to the relevant how to play section
Added new Wood blocks and Stripped Wood blocks:
Known to many as bark blocks!
Existing wood blocks have been renamed to Logs and Stripped Logs
Added Jellie, the Minecraft community cat contest winner!
Script Engine updates:
Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled
Updating a player's position with scripting now correctly syncs with the player
Creating actors via script now avoids the spawning logic. This prevents hard coded logic like ocelots spawning along with baby ocelots
Improved the message wording for players who get disconnected due to unsupported scripts
Allow events to fire without a defined event data object. This will get patched back in during a later refactor in 1.10
Renaming Views to Actor/Entity Queries
Added sound events to the scripting API
Add Event Data to load_ui
Custom UIs can now be made like regular in game UI screens
Added 'Global Objects' to the scripting API
Refactored JavaScript object registration
Added ability to enable and disable scripting error and warning logging
Added further data-driven animation changes:
Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'
Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions
Converted sheep and pigs to the new animation system
Move locators to bones
Blend state transitions
Removed cod lead locator
Renamed ActorAnimation to ActorSkeletalAnimation
Initial poly mesh support
Added TextureMesh geometry
Various fixes to the texture tessellator
Bug fixes for pig, sheep, and slimes
Fix to not rebuild all mob meshes every frame
Fixes for non-data-driven materials where they use a colour in the vertex format for the base skinning material already
Flipping data driven entities test to enable new entities to use 'bind_pose_rotation'
Events now have defined data objects containing all event data
Added new villager animations


Crossbows are no longer behind the experimental toggle
Placing a wet sponge in the nether immediately dries it out
Decaying leaves now have a chance of dropping sticks
Chorus Fruit Flowers now break when struck via an arrow
Added Dead Bush as a furnace fuel
Rabbit Stew and Beetroot Soup now have shapeless crafting recipes
Creepers now drop music discs when killed by strays and skeletons
Dispensers with shears can now shear sheep
Undyed glass panes white carpet can now be dyed directly in the crafting table
Zombie Villagers now have biome-specific and profession skin layers
Mob events and behavior can be scheduled using JSON
Improvements to the Op status and permission settings, with the added option to enable cheats or not
Particles can now be edited using standard JSON formatting
Improved and added Bell placement features
Resource packs are now separate from world templates and can be updated independently in existing worlds
Data driven model changes - Added default parenting to the Evoker nose, in line with over villager-derived mobs
Add entity scripting function is no longer behind experimental features
Pillager is no longer under the experimental features toggle
Updated the 'How to Play' section
Added new Pillager sounds (MCPE-39111)
Lanterns can now be attached to the bottom of slabs
The new vanilla textures are now set as the default pack