6 February 2019

PLEASE READ before participating in the Minecraft Beta:

You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta. Featured servers may also be unavailable
The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see ms/JoinMCBeta for detailed instructions
Beta builds will likely be unstable and are not representative of final version quality. Please backup your Worlds before joining the beta
Finished releases may not include all new features, changes, and fixes from the beta to preserve stability and may slip to a later release


Updated Smithing Table textures


Fixed a crash that could occur when spawning near new Villages on mobile devices
Hills in tall birch forests now generate at the correct height again
Scoreboards now work correctly with custom named entities
Scripting Documentation Tweaks and Fixes:
Removed extra spaces from the Scripting documentation to allow scripts to be copied and pasted more easily
Adjusted Scripting documentation to use lower case letters for position parameters in “minecraftick_hit_result_changed”
Updated the scripting documentation to show how to better use “initialize()” function
“createEntity()” documentation calls out the created entity type and identifier
There is now documentation for the manifest file
Tabs are now converted to 2 spaces when printing examples as HTML
“SpatialQuery” documentation now mentions that the 3 optional parameters are all or nothing
Fixed a bug with scripting level component documentation not generating
Fixed a scripting crash that could occur when using “SpawnParticleInWorld” events
Scripting “isValidEntity” now correctly checks for valid entities only
Fixed incorrect results for “hasComponent” on some entity components
Fixed an issue where terrain is often not adjusted to generated structures in Villages, causing floating platforms
Fixed an issue where redundant dirt blocks could generate inside Village structures
Fixed a crash that could occur when launching the game
Fixed a crash that was preventing iOS players from accepting game invitations
Ender Dragon is no longer invisible when respawned. (MCPE-41377)
Lectern models now support higher resolution textures
Custom entity spawn eggs now work correctly in dispensers (MCPE-40408)
Custom entities can now be used with the [type=] command argument
Fixed the Pillager spawn egg texture when it is placed in an item frame (MCPE-39530)
Players can no longer respawn with shields in their hands
Shields now appear correctly when being rapidly raised and lowered in third person view
Shields now always shake when blocking damage
Activated shield now animates properly when holding a crossbow (MCPE-41255)
Fixed a crash that could occur when spawning in a custom entity
Fixed a z-fighting texture issue on the Zombie Horse mane
Endermen no longer look like they're always holding something when attacking
Fixed a crash that could occur when adding a resource pack with a missing pack icon
Fixed a crash that could sometimes occur when loading in some resource packs
Baby mobs no longer briefly appear adult-sized when being leashed
Worlds now appear in the correct order on Xbox one after restarting the game
Breeding animals no longer spawns two baby mobs
Fixed a crash that could occur on Xbox when copying worlds
Fixed a bug that prevented items from being crafted from the recipe book if the all items option was toggled
Fixed another issue that could cause the game to sometimes not load past the Minecraft splash screen on some devices (MCPE-35078)
The Wandering Trader Llama no longer renders with incorrect textures (MCPE-41162)