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    Minecraft 1.14 - Village & Pillage Globe Added To The Game Snapshot 19W11A

    Minecraft 1.14 - Village & Pillage Globe Added To The Game Snapshot 19W11A



    MINECRAFT SNAPSHOT 19W11
    A Village & Pillage Java Snapshot

    It's wednesday, my dudes! Todays snapshot marks The Village & Pillage update as, for the most part, feature complete. We're still planning to do a big polish pass, there may be some small features snuck in here or there, but ultimately it's bug fixing from here on out and we're hoping for a release quite soon!

    CHANGES IN 19W11A
    Lots of accessibility improvements!
    Added a new "Globe" banner pattern and item (Currently only accessible from commands or the creative inventory)
    Trading changes
    Added recipe for smithing and fletching table
    TNT and TNT minecart explosions now have 100% drop rate
    ACCESSIBILITY
    There's a new Accessibility menu which provides a useful place for all of our accessibility features to be toggled
    When the narrator is turned on, buttons will be narrated on focus
    Most screens allow tab and shift+tab navigation through buttons, edit boxes and other UI elements
    Most lists allow up/down arrow keys to navigate through them
    We've added a new option for turning up the background of all transparent text elements, which should help make them more readable for some people
    SMITHING TABLE AND FLETCHING TABLE
    Smithing table is crafted with 4 planks + 2 iron ingots
    Fletching table is crafted with 4 planks + 2 flint
    Villagers use them as a work site
    We've decided not to add the functionality for these blocks for this update as we want to make sure that they're useful for the overall gameplay. We have a great idea for them for the next major themed update...
    TRADING CHANGES
    Lots of new trades have been added
    Villagers now level up in a new way
    The trading UI is updated (WIP)
    The trading prices now depend on your reputation and on demand
    The villagers will restock up to two times per day (if they can work at their work station!)
    Added visual trading; villagers will display the item they want to trade for your in-hand item
    VILLAGER CHANGES
    Villagers now have a daily schedule. They will for example go to work and meet up at the village bell
    Each villager will try to find their own bed and work station
    Each profession has a specific block that works as a work station for them (e.g. lectern for the librarian and cauldron for the leatherworker)
    Village detection is now based on beds, job sites and meeting points instead of doors
    Iron golems will spawn when enough villagers meet
    FIXED BUGS IN 19W11A
    MC-112 - Blocks/entities above beds push players out of bed
    MC-926 - When sleeping on a bed, particle effects are slanted or don't appear at all
    MC-2376 - Wolves shaking fur dry while dying
    MC-13497 - Wither skeletons and zombie pigmen won't go through lava to get to enemies, even though they can't burn
    MC-30845 - Camera is glitching through tall grass, sea grass, and kelp in F5 (third-person) mode
    MC-44471 - Difficulty lock appears to be unlocked if switching dimensions
    MC-60772 - Draw order of translucent blocks based on head position (not POV)
    MC-63070 - Chunks do not render behind the player in F5. Perhaps culling should calculate from camera POV instead of presuming head position.
    MC-71256 - Endermen immediately start moving after being looked at instead of freezing and staring back at you
    MC-76416 - Player can interact with dying mobs
    MC-80658 - Note blocks: Gray color for certain music notes
    MC-96932 - Minecart and boat shadows are too small
    MC-99255 - Mobs killed by dogs give wrong loot tables
    MC-102514 - Moon has orange light
    MC-105099 - Slimes & Magma Cubes can still attack players when they are in their death animation
    MC-109954 - Saddled pigs / horses still move when in their death animation
    MC-114559 - Lightning converts dying mobs
    MC-114560 - Dying zombie villager converts to alive villager
    MC-127016 - Waterlogged wooden slabs/stairs/fences/scaffoldings can still catch fire
    MC-131845 - Scroll bar resets when selecting a language
    MC-132351 - Plants don't grow when there is block above them
    MC-133188 - Cannot climb waterlogged ladders or scaffolds
    MC-135157 - Crops cannot be planted by aiming at the side of a block
    MC-135902 - Dying zombie converts to alive drowned
    MC-137308 - selectWorld.edit.backupFailed has no translation
    MC-137471 - New wall types are in Building Blocks creative tab instead of Decoration Blocks like the cobblestone walls
    MC-137476 - Acacia Sign and Jungle Sign have inconsistent positioning in creative tab
    MC-137672 - Crossbow Item-Lore does not show information about loaded projectile
    MC-137725 - Advancements not updated in 1.14 snapshots
    MC-137810 - Armor stands are not affected by the piercing enchantment
    MC-137874 - Multishot on crossbow: spread of arrows depends on pitch
    MC-137917 - Eating or blocking with crossbow in offhand shows both items
    MC-138071 - Main thread uses 100% of one CPU core when no users are logged in, busy-waiting over java.lang.Thread::yield, makes it hard to profile properly
    MC-138078 - Parrots don't imitate pillagers, ravagers and pandas
    MC-138285 - Unable to break the chorus fruit flower when shooting with an arrow or trident from directly above
    MC-138699 - Fatal game crash - Polar Bear vehicle NPE
    MC-138766 - Panda, illager beast, turtle, elder guardian and ghast shadow is small compared to other mobs
    MC-139559 - Scaffolding blocks do not notify the player when trying to exceed build limit
    MC-139717 - Game hangs while trying to load chunks
    MC-140625 - Sweet berry bush cannot replace snow layer, grass, tall grass, fern and large fern unlike other flowers or plants
    MC-140651 - Sweet berry bush cannot be planted when aiming at the side or bottom of a block
    MC-141453 - Patrol leader killed by tamed wolf doesn't give you the bad omen effect
    MC-142082 - Missing generic inventory types
    MC-142583 - Side of wall bell texture is missing when next to certain blocks
    MC-142635 - Clicking bell in spawn protection without op animates bell but plays no sound
    MC-142772 - Arrow hitbox change
    MC-142890 - Wolves don't attack mobs you damage with a projectile
    MC-143420 - Wandering Trader and Trader Llama will spawn when game rule doMobSpawning is false
    MC-144017 - You can get the "Who's the pillager now?" advancement by killing a pillager with a regular bow
    MC-144096 - Seventh scaffolding of a scaffolding bridge can not be placed
    MC-144098 - Skin not showing up due to IllegalStateException: Image is not allocated
    MC-144175 - Scaffolding placement breaks blocks in its way
    MC-144527 - Difficulty names aren't translated when locking the world difficulty
    MC-144574 - Fire charge can light campfires underwater
    MC-144603 - Block entities in player's chunk become stuck when reloading the world
    MC-144605 - Minecarts cannot traverse corners
    MC-144650 - Animals frequently quit following player
    MC-144738 - Tridents go through blocks and appear black
    MC-144847 - F3 pie chart spams log with errors
    MC-144928 - Endermen don't try to avoid fireworks
    MC-145110 - Multishot arrows don't spread when shot from a pillager
    MC-145111 - When a pillager stops fighting while reloading, it will reload forever until it sees another target
    MC-145118 - Regular bow can use rockets to fire
    MC-145128 - New note block instrument audible range too low
    MC-145411 - Skeleton bows don't use enchantments
    MC-145498 - Dogs attack tamed cats
    MC-144784 - Entities are invisible when joining/teleporting to areas outside spawn chunks

    Last edited by ecko; Yesterday at 05:29 PM.
    Wizard Graduate from Mojang