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    Minecraft Pocket Edition/Bedrock Village & Pillage 1.11.0.5 BETA Out Now!

    Minecraft Pocket Edition/Bedrock Village & Pillage 1.11.0.5 BETA Out Now!



    Changes:

    Added even more new textures to blocks and items, including stained glass
    Text to Speech now reads all dialog boxes and in-game notifications

    Fixes:

    Crashes/Performance
    Fixed several crashes that could occur during gameplay
    Fixed a crash that could occur when importing a 1.10 beta world with Experimental Gameplay disabled
    Fixed a crash that could occur when villagers died D:

    Raids

    Removed the placeholder explosion sound when a raid ends
    A directional horn sound will play to help find remaining raiders
    Fixed the boss bar not emptying when a raid wave was completed
    Fixed raids not starting on Android devices
    Raids no longer break when switching to Peaceful difficulty, then back to Normal
    Raiding mobs will now attack players that attack them
    Raiding mobs will now move through water to get to a village
    Raiding mobs can no longer spawn on leaves
    If all villagers are killed during a raid, all nearby players will now receive Bad Omen
    Ravagers can now spawn with evokers riding them during raids
    Witches now have a higher priority to move into villages during raids
    Removed particles around players that have Hero of the Village
    Improved spawn locations of mobs during raids

    General

    Text to Speech audio prompts no longer overlap one other
    Text to Speech now properly reads controller bindings

    World Generation

    Fences generated in water in villages are now surrounded with water
    Trees will no longer spawn one block above the ground in village animal pens

    Mobs

    Fixed some sleepwalking villagers
    Mobs can now path their way through waterlogged blocks, such as seagrass (MCPE-37005)
    Wither skeletons and guardians once again spawn in the world (MCPE-42922)
    Updated supply values for various villager trades
    Wandering traders no longer change their offers after exiting and re-entering a world
    Iron golems that spawn in a village now retaliate against attacking players
    Improved ravager pathfinding
    Villagers now take breaks every once in a while!
    Pillagers no longer float in mid-air after killing a ravager with a riding pillager

    Blocks

    XP can now be stored for auto smelters using blast furnaces and smokers
    TNT once again launches away from an explosion (MCPE-42731)
    Added a placeholder sound for villagers interacting with the fletching table
    Happy villager particles now appear over a job site block when it is claimed by a villager or angry particles when a villager cannot reached the block

    Items

    Maps once again show underwater terrain differences (MCPE-40740)

    User Interface

    The output slot of the Cartography Table no longer overlaps the text field with Pocket UI on Android devices
    Selecting a trade on the left side of the trading screen with a controller will now complete a trade
    The outline of the saddle item on the horse inventory screen now matches the new saddle texture
    Fixed the lack of controller tooltip for interacting with the lectern
    The loom screen now displays banner patterns correctly when using HD texture packs
    Fixed overlapping boss bars when using touch devices
    Trades no longer auto-populate the trade input slot
    Villager trades that are locked no longer appear until the villager levels up

    Last edited by ecko; Yesterday at 05:29 PM.
    Wizard Graduate from Mojang