4th June 2020
Minecraft News
30 6

It’s bug fixing time, welcome back to the latest beta for Minecraft Pocket Edition/Bedrock. The 1.16 Nether Update is done with new features so now the developers are heading into bug fixing, tweaks and stability. This weeks changes are below but remember to report the bugs you find in the game.

PLEASE READ before participating in the Minecraft Beta:

  • Joining the beta will replace your game with a work in progress version of Minecraft
  • You will not have access to Realms and will not be able to join non-beta players while you’re previewing the beta
  • Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
  • Beta builds can be unstable and are not representative of final version quality
  • The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions


Performance and Stability

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when attempting to create world with the Tropical City Resort mash-up pack
  • Fixed an issue that could cause a hang on start up when trying to open certain worlds


  • Fixed an issue with projectiles being destroyed prematurely if they didn’t deal damage. This is now optional with the addition of 2 new flags to the projectile 


  • Fixed an issue that could cause chests to generate without loot MCPE-69003 


  • Fixed rendering issues while riding a mount

Add-Ons and Scripting

  • Fixed an issue that could occur when the movement component is removed, meaning that a mob’s speed has to ramp up from 0 again
  • Changes to components: set_last_hurt_requires_damage and destroy_on_hit_requires_damage. Each defaulting to true to respect old behavior, but can now be set to false if it is desired to have a projectile that is destroyed even when it doesn’t deal damage


  • Added new overload for /replaceitem with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot)
  • Fixed a bug where a mob wouldn’t delete its goal if all goals were trying to be removed
  • Fixed spamming of particles, sounds, and events for looped, non-zero-length animations with timelines
  • Fixed a syntax error issue when running the /xp command with levels
  • Fixed an issue with “A Nightmare in Candyland” map which was no longer teleporting players correctly 

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