12th August 2021
Bedrock News
178 16

PLEASE READ before participating in the Minecraft Beta: 

  • Joining the beta will replace your game with a work in progress version of Minecraft 
  • You will not have access to Realms and will not be able to join non-beta players while you’re previewing the beta
  • Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them 
  • Beta builds can be unstable and are not representative of final version quality 
  • The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

It’s time for another Bedrock Beta update! Please continue to send us your feedback in the threads at https://aka.ms/CavesCliffsFeedback, and search and report any new bugs you may encounter at https://bugs.mojang.com.  

Features and Bug Fixes 

Stability and Performance 

  • Fixed several crashes that could occur during gameplay 
  • Fixed an issue that could cause a crash when downloading large marketplace worlds  
  • Fixed an issue that could cause a crash or prevented worlds from being accessed or opened on some Android 11 devices (MCPE-137652

Vanilla Parity 

  • Matched respawn from bed behavior with Java by attempting to avoid placing the player on damage dealing blocks when waking up from a bed 
  • Matched respawn from bed behavior with Java by attempting to place the player on the side of the bed they entered from when waking up from a bed (MCPE-118654)  
  • Mob spawners no longer emit light (Java parity) 


  • Staying close to Powder Snow doesn’t protect undead mobs from burning under sunlight (MCPE-131005)  

Character Creator 

  • Infinite loading no longer appears after selecting the “See pack in store” button within the skin pack description section of the dressing room  

User Interface and HUD 

  • Fixed an issue where the item category text color did not match the item text color if it was changed in resource packs  
  • Fixed an issue where patterns in the loom would not display correctly with some texture packs  

Technical Updates 

Data Driven Blocks – Experimental Features 

  • Adds BlockPartVisibilityComponent  
    • Allows creators to specify Molang conditions for each “bone” listed in the geometry JSON that turn on/off bones based on the block state 
    • Must have experimental toggle on to use 


  • Fixed experimental query.bone_orientation_trs to have correct translation Y and scale results  
  • Adds experimental block_neighbor_has_any_tags and block_neighbor_has_all_tags MoLang queries  
    • Takes a block relative position and a set of tags 
    • Returns 0/1 
    • Must have experimental toggle on to use 


  • Added DragonFX materials to support rasterized g-buffer prepass of raytracing resources  

Data Driven Items 

  • Updated documentation for DamageableItemComponent  


  • Crash will no longer occur when entering a world with a custom resource pack that contains query.armor_color_slot (MCPE-106437)  
  • Moved experimental Molang queries (other than those related to Actor Properties) to a new ‘Experimental Molang Features’ toggle  

User Interface 

  • Fixed controller support when editing NPC dialog  
  • Parsing of UI json field “ignored” now throws a content_error if it is invalid  

source: https://feedback.minecraft.net/hc/en-us/articles/4406948851213

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