26th January 2023
Bedrock News
105 5

Posted: 26 January, 2023

Information on the Minecraft Preview and Beta: 

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

Here’s a list of what is new in this week’s Minecraft Preview and Beta! Just a note about armor trims: These are available to test out in the latest Java Edition snapshot, but they are not quite ready for the Bedrock Edition Beta and Preview just yet, but we will let you know as soon as they are so you can experiment with them, so keep your eyes on minecraft.net for the latest updates!

As always, you can send us all your feedback and ideas at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com.

Experimental Features

  • Piglin Head Blocks rendered in the hotbar or inventory no longer have the ear overlapping the rest of the head (MCPE-164605)
  • Players can now receive damage when falling while riding a Camel

Features and Bug Fixes

Player Sneaking

  • Player’s hitbox height now reduces to 1.5 blocks while sneaking
    • Sneaking will automatically be initiated while stuck in a gap of less than 1.8 blocks
    • Sneaking will lower the player camera height respective of these changes
    • Sneaking now requires enough space to stand in order to exit sneaking
    • Players will transition from swimming to sneaking if they are unable to stand up but would be able to sneak
  • Known Issues that we hope to have addressed soon:
    • Camera may be obscured when sneaking under blocks in third person view
    • Interacting with certain blocks may not work when sneaking in a gap
    • Jumping off the edge of blocks may not work as expected when sneaking in a gap

Vanilla Parity

  • Bells that are connected to multiple blocks no longer drop when one block is broken
  • Breeding horses can now produce random variants (MCPE-129071)
  • Fixed an issue where dead players prevented other players from skipping night
  • Eating and drinking animations will now always be centered, regardless of screen aspect ratio
  • Note Block sound attenuation over a distance is now linear (MCPE-164935)


  • Players no longer take rapid damage when touching damaging blocks (MCPE-165347)
  • Fixed a crash that could occur when entering a world in 1.8 or above (MCPE-165564)
  • Projectiles shot while swimming/gliding no longer spawn from above the player’s position (MCPE-31896)
  • Items dropped while swimming/gliding, manually or on death, no longer spawn from above the player’s position (MCPE-31896)
  • The player’s crosshair now properly mines/interacts with items in front of them while swimming/gliding, rather than 1 block above their position (MCPE-57257)
  • Written Books can now be moved in the inventory even when the player has identical Written Books
  • Double-clicking on the Furnace output slot will no longer drop the item (MCPE-165079)
  • Fixed a bug where Observers would not detect changes due to corrupted data (MCPE-150506)
  • Hoppers now pull in items from above them through all blocks that have a lower height than a full block (MCPE-55824)


  • Destroying Mangrove Log or Mangrove Wood now properly cause leaves to decay
  • End Crystals occupying the same space as a block will no longer cause that block to disappear 


  • Fixed an issue where the “Mine” tooltip was appearing when targeting a block with a Trident in Creative game mode (MCPE-44846)


  • Parrots will no longer shake while on a player riding a Horse that is turning mid-jump
  • Fixed a bug causing global entities (e.g. Ender Dragon and projectiles) to stop rendering when out of normal entity render distance (MCPE-161136)

Touch Controls

  • Updated the How to Play screen with info on new touch controls
  • Changing input modes from Gamepad to Touch while an item is selected will return the selected to the inventory or drop it
  • Fixed an issue on the Furnace screen where double-tapping the output window caused other slots to become unselectable
  • Fixed a bug where progressive select was automatically initiated on the first slot when opening a small Chest


  • When starting a new world in Pocket UI, removed the “Press Open Chat to open chat” message for players with text-to-speech turned off

User Interface

  • Ocean Explorer, Woodland Explorer, and Treasure Maps now show the proper icon in the inventory (MCPE-163464)
  • Fixed a bug where mouse scrolling on the Friend Options dropdown would not scroll the dropdown contents
  • Resolved an issue where graphical elements of the Sign-In/Sign-Up screen could extend beyond the bounds of the dialog container


  • Replaceitem and loot replace block commands no longer place items in Cauldrons (MCPE-129472)
  • Rotation in the teleport command is now relative to the executor of the command instead of the target. Old usage of rotations in commands will stay relative to the target mob for backwards compatibility

Technical Updates


  • Tropical Fish spawn rules .json file is now located in the correct folder (MCPE-165963)
  • Witch potion drinking and ranged attack behaviour is now defined in its .json file


  • The game will no longer create a content error when Bee spawn eggs are used on a Spawner
  • Behavior packs with scripts can now be removed from worlds

Experimental Technical Updates


  • Fixed a crash with deferred command execution when the executing actor is removed before execution


  • IMPORTANT BREAKING CHANGE: The classes Locationand BlockLocation no longer exist in the beta script API. All usages of these classes have been changed to use the Vector3 interface (that is, { x: 1, y: 2, z: 3} objects).
  • Also, note that several changes were made to properties and get/set methods across objects (listed below) to make them more consistent in calling structure.
  • ItemStack
    • Item lore can now be cleared by calling setLore(undefined) or setLore([])
    • Added function clearLore– Clears the item lore
  • ItemStack
    • Fixed a bug where calling function getComponent or ItemStack.getComponentswould fail on ItemStacks returned from EntityItemComponent.itemStack
  • BeforeChatEvent
    • Renamed function tell to sendMessage
  • Block
    • Added function isAir– Returns if the block is an air block (i.e. empty space)
    • Added function isLiquid– Returns if the block is a liquid (e.g., a water block and a lava black are liquid, while an air block and a stone block are not).
    • Added function isSolid– Returns if the block is solid (e.g., a cobblestone block and a diamond block are solid, while a ladder block and a fence block are not).
    • The following blocks now have an inventory component:
      • Barrel
      • Beacon
      • Blast Furnace
      • Brewing Stand
      • Dispenser
      • Dropper
      • Furnace
      • Hopper
      • Jukebox
      • Lectern
      • Smoker
    • World Events
      • Added event entityDie– It is fired when an entity dies.
      • Modified projectileHitto be a readOnly property on the Events class
    • Player
      • Added method ‘getSpawnPosition’ : Gets the spawnPoint position
      • Added property ‘spawnDimension’ : Gets the spawnPoint dimension
      • Added method ‘setSpawn'(spawnPosition : Vec3, spawnDimension : Dimension) : Sets spawnPoint with a position and dimension
      • Added method ‘clearSpawn’ : Sets the spawnPoint position and dimension to undefined
    • World
      • Renamed function sayto sendMessage
      • Added method ‘getDefaultSpawnPosition’ : Gets the spawnPoint position
      • Added method ‘setDefaultSpawn'(spawnPosition : Vec3) : Sets the spawnPoint position within ‘overworld’ dimension
    • BeforeChatEvent
      • Added function getTargets(): Player[]– Gets chat Player targets
      • Added function setTargets(players: Player[])– Sets chat Player targets
      • Removed property targets
    • BeforeDataDrivenEntityTriggerEvent
      • Added function getModifiers(): DefinitionModifier[]– Gets entity definition modifiers
      • Added function setModifiers(modifiers: DefinitionModifier[])– Sets entity definition modifiers
      • Removed property modifiers
    • BoolBlockProperty
      • Added function getValidValues(): boolean[]– Gets all valid boolean values for the BoolBlockProperty
      • Removed property validValues
    • Converted BlockHitInformationto an interface
    • ChatEvent
      • Added function getTargets(): Player[]– Gets chat Player targets
      • Removed property targets
    • Converted Colorto an interface
    • DataDrivenEntityTriggerEvent
      • Added function getModifiers(): DefinitionModifier[]– Gets Entity definition modifiers
      • Removed property modifiers
    • DefinitionModifier
      • Added function getComponentGroupsToAdd(): string[]– Gets component groups that will be added with the DefinitionModifier
      • Added function setComponentGroupsToAdd(newGroups: string[]): void– Sets component groups that will be added with the DefinitionModifier
      • Added function getComponentGroupsToRemove(): string[]– Gets component groups that will be removed with the DefinitionModifier
      • Added function setComponentGroupsToRemove(removedGroups: string[]): void– Sets component groups that will be removed with the DefinitionModifier
      • Added function getTriggers(): Trigger[]– Gets event triggers of the DefinitionModifier
      • Added function setTriggers(newTriggers: Trigger[]): void– Sets event triggers of the DefinitionModifier
      • Removed property componentGroupsToAdd
      • Removed property componentGroupsToRemove
      • Removed property triggers
    • DirectionBlockProperty
      • Added function getValidValues(): Direction[]– Gets all valid direction enum values for the DirectionBlockProperty
      • Removed property validValues
    • Entity
      • Added function getViewDirection(): Vector3– Gets view direction of the Entity
      • Added function getRotation(): XYRotation– Gets rotation of the Entity
      • Added function getVelocity(): Vector– Gets velocity of the Entity
      • Removed property viewDirection
      • Removed property rotation
      • Removed property velocity
    • EntityAgeableComponent
      • Added function getDropItems(): string[]– Gets items that drop when entity grows
      • Added function getFeedItems(): EntityDefinitionFeedItem[]– Gets items that can be fed to the entity
      • Removed property dropItems
      • Removed property feedItems
    • EntityBreathableComponent
      • Added function getBreatheBlocks(): BlockPermutation[]– Gets blocks entity can breathe in
      • Added function getNonBreatheBlocks(): BlockPermutation[]– Gets blocks entity can’t breathe in
      • Removed property breatheBlocks
      • Removed property nonBreatheBlocks
    • EntityHealableComponent
      • Added function getFeedItems(): FeedItem[]– Gets healing items for the EntityHealableComponent
      • Removed property items
    • Converted EntityHitInformationto an interface
    • EntityRideableComponent
      • Added function getFamilyTypes(): string[]– Gets supported rider entity types
      • Added function getSeats(): Seat[]– Gets rider information for each seat
      • Removed property familyTypes
      • Removed property seats
    • EntityTameableComponent
      • Added function getTameItems(): string[]– Gets tame items of the EntityTameableComponent
      • Removed property tameItems
    • FeedItem
      • Added function getEffects(): FeedItemEffect[]– Gets effect of the FeedItem
      • Removed property effects
    • IntBlockProperty
      • Added function getValidValues(): number[]– Gets all valid integer values for the IntBlockProperty
      • Removed property validValues
    • ItemDurabilityComponent
      • Added function getDamageRange(): NumberRange– Gets the range of numbers that describes the chance of the item losing durability
      • Removed property damageRange
    • Converted NumberRangeto an interface
    • ProjectileHitEvent
      • Added function getBlockHit(): BlockHitInformation– Gets block hit information from the ProjectileHitEvent
      • Added function getEntityHit(): EntityHitInformation– Gets entity hit information from the ProjectileHitEvent
      • Removed property blockHit
      • Removed property entityHit
    • StringBlockProperty
      • Added function getValidValues(): string[]– Gets all valid string values for the StringBlockProperty
      • Removed property validValues

source: https://feedback.minecraft.net/hc/en-us/articles/12571216557709-Minecraft-Beta-Preview-1-19-70-20

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