MINECRAFT POCKET EDITION/BEDROCK 1.16.210.51 Beta Released

9th December 2020
Bedrock News
341 29

Finally some Minecraft Bedrock Caves & Cliffs features, it’s not quite everything that Minecraft Java has but it’s a start. Today you’ll notice changes to Goats & powdered snow along with bug fixes.

PLEASE READ before participating in the Minecraft Beta:

  • Joining the beta will replace your game with a work in progress version of Minecraft
  • You will not have access to Realms and will not be able to join non-beta players while you’re previewing the beta
  • Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
  • Beta builds can be unstable and are not representative of final version quality
  • The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
img_518.JPG

Vanilla Parity: 

  • Pouring water on Top Snow no longer creates snowballs  
  • Using bone meal in warm ocean biomes now only generates sea grass, coral, and coral fans (MCPE-100085)  

Experimental Caves and Cliffs 

  • Goats should no longer set ram attack position to unreachable block behind obstacle  
  • Goats no longer have problems moving up full blocks when tempted or to reach breed partner after ‘nearest_attackable_target’ state is triggered  
  • Goat no longer jumps onto magma blocks  
  • Goats can now jump to several non-full blocks like slabs and stairs  
  • Game no longer crash after goats are killed by shulkers  
  • Goats no longer have problems pathing to each other to breed  
  • Goats on leads now correctly follow the player (MCPE-104270)  
  • Goats now only spawn one baby at a time  
  • Goats no longer attack armor stands (MCPE-104159)  
  • Creepers no longer attack back after being rammed by a goat  
  • Goats no longer overshoot or undershoot their jumps  
  • Goats can now always correctly be attacked after jumping  
  • Goat no longer perform radically high jumps  
  • Goats no longer miss motionless players when they perform their ram attack  
  • Goats now only drop 2 horns each, and the number of horns left to drop is represented on the model  
  • Baby goats knockback their target a shorter distance  
  • Ram knockback distance is dependent on speed  
  • Goat now knockback the first target it intersects  
  • Goat now tries to retake target that moves from its ram attack for a short amount of time  
  • Goat now flip their knockback target slightly higher in the air  
  • Ram attack check the path based on the height of the mob that is ramming  
  • Goat no longer jumps from honey  
  • Baby goat does not jump as far as adults  
  • Goat should only very rarely jump to flat planes  
  • Goat no longer jump if they are moved from their starting position. 
  • Goat spawn egg colors have been updated 
  • Goat model has been updated to have correct rotation for its head. 
  • Goats now have a minimum ram distance and now tries to find a ram-position in between the minimum ram distance and the maximum ram distance, preferring further distances 
  • Goats can now go through non-solid blocks (like grass and flowers) when they ram 
  • The shield now grants partial knockback protection from the ram attack 
  • Powder snow blocks now show the block breaking animation when being mined  
  • Powder snow block are no longer transparent when looked at through clouds  

General 

Gameplay 

  • Mining a Crimson Hyphae with Silk Touch now returns a placeable block  

Mobs 

  • Fixed a bug where parrots could fly upwards indefinitely  
  • Zombie villagers spawned from zombie spawners on Marketplace worlds that were created after version 1.11 now correctly spawn as V2 zombie villagers. When cured, they will now correctly turn into V2 villagers  
  • Horses, Donkeys, Mules, Skeleton Horses, and Zombie Horses can now properly be given custom names, and identified using their respective “runtime_identifier”  

Graphical 

  • Fixed an issue with maps rendering over transparent objects when attached to item frames in RTX worlds
  • Reduced ghosting of fish when viewed through the water with DLSS enabled  

Comments are closed.