Minecraft with RTX Beta – 1.16.30.52

1st September 2020
Minecraft News
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Minecraft with RTX has received another beta update version, it’s been months since we have seen anything related to Minecraft ray tracing but the wait is no more. In the RTX beta 1.16.30.52 it supports the Nether update along with new FREE content from the marketplace.

PLEASE READ before participating in the Minecraft Beta:

  • Joining the beta will replace your game with a work in progress version of Minecraft
  • You will not have access to Realms and will not be able to join non-beta players while you’re previewing the beta
  • Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
  • Beta builds can be unstable and are not representative of final version quality
  • The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

Several improvements and fixes have been made to the Minecraft with RTX beta for Windows 10. Be sure to check out the Known Issues List and Frequently Asked Questions for the latest details.

General 

  • Added additional free worlds in Marketplace 
  • Updated to Nether Update 
  • Improved End Dimension in ray tracing  
  • Updated to DXR v1.1 
  • Various performance and stability fixes 

Graphical and Rendering  

  • Player’s Hand no longer clips through blocks with Raytracing enabled 
  • Many map rendering issues resolved 
  • Updated DLSS upscaling 
  • Improved dark noise at edges of view when turning the camera 
  • Improved ‘ghosting’ when removing lights, more responsive shadows 
  • Disocclusion improvements in dark areas  
  • Improvement to how glass looks when you see it in reflections  
  • Fix for missing detail in per-pixel emissives with low res textures 
  • Improved specular reflections of metals 
  • Improvements to night vision 

Sky and Brightness Improvements 

  • Improved cloud appearance 
  • Improved sky appearance at different times of day 
  • Sky lighting matches weather during rain and thunder  
  • Improved brightness and volumetrics when teleporting or changing time of day 
  • General brightness improvements 
  • Improved sun and moon intensity 
  • Improvements to the End sky 
  • Sunlight no longer visible when some chunks are not rendered in Nether 

Texture Creation 

  • Flipbook textures are now supported with physically based materials 
  • Grassy dirt blocks support PBR 

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