PLEASE READ before participating in the Minecraft Beta:
- Joining the beta will replace your game with a work in progress version of Minecraft
- You will not have access to Realms and will not be able to join non-beta players while you’re previewing the beta
- Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
- Beta builds can be unstable and are not representative of final version quality
- The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
It’s time for another Caves & Cliffs beta update! Please continue to leave us your feedback in the threads at aka.ms/CavesCliffsFeedback, and search and reports any new bugs you may encounter at bugs.mojang.com.
Caves & Cliffs Experimental
User Interface
- Added a warning for loading an old world with Experimental features in a new version of the game
- Added a label that indicates that a world is Experimental
- Added a description for Experimental features in the world creation screen
Aquifers
- Aquifers filled with lava are now placed underground during world generation
Non-Experimental Features and Fixes
Axolotl
- Axolotl no longer attacks invisible mobs
- Axolotl textures have been updated
- Bred Axolotl maintain their color after being placed from a Bucket (MCPE-123328)
Spyglass
- There is now a tooltip on controller for holding a Spyglass
Amethyst
- Amethyst Buds and cluster breaking animation no longer float in the air
- Aligned in-hand rendering of Amethyst Bud items with Java Edition (MCPE-126726)
- Amethyst Geodes were made slightly rarer
Azalea
- Bonemealing Azalea/Flowering Azalea now correctly turns into a tree if placed on Moss Block (MCPE-125767)
Deepslate
- Deepslate top and bottom textures are now applied in isotropic manner. Due to tessellation limitations, we are limiting the isotropicness of Deepslate to when these textures are up and down (as this is a rotatable block) for now
Small Dripleaf
- Players are now able to use Pick Block Small Dripleaf (MCPE-123571)
- When bonemealing Small Dripleaf, the resulting Big Dripleaf is at least 2 blocks tall (MC-214159)
Dripstone
- Mobs can once again pathfind around Pointed Dripstone
Glow Squid
- Naturally spawned Glow Squid now despawn (MCPE-126701)
- Using Pick Block on a Glow Squid in Creative now gives the Glow Squid Egg (MCPE-126946)
Lightning Rod
- Lightning that strikes Lightning Rod no longer has the chance to trigger Skeleton traps
Powder Snow
- Textures are now applied in isotropic manner
- Multiple blocks can no longer be placed on Powder Snow (MCPE-116205)
- Fences and Walls no longer connect to Powder Snow in Bedrock (MCPE-113504)
- Fog effect is no longer applied to the third-person camera when the camera isn’t inside Powder Snow (MCPE-126028)
- Powder Snow Block no longer becomes invisible if the Player is extinguished by both the Powder Snow Block and any other method at the same time (MCPE-124414)
- Powder Snow no longer has one corner that collides with mobs
Features and Bug Fixes
Mobs
- Skeletons transforming in to Strays now play appropriate transformation sounds
- Withers no longer take freeze damage from Powder Snow (MCPE-126788)
- Bees no longer gather nectar from Sweet Berry Bushes
- Bees can once again enter Beehives and Bee Nests (MCPE-122705)
Controller tooltips
Added tooltips for:
- Collect Lava from Cauldron using Bucket
- Collect Powder Snow from Powder Snow Block using Bucket
- Empty Lava into Cauldron from Bucket
- Empty Powder Snow into Cauldron from Bucket
Gameplay
- Player who receives negative damage will not generate absorption heart (MCPE-94178)
- When a Player using the touch interface presses and holds the crafting output window, they can rapidly craft items up to one stack (MCPE-28689)
Iron and Gold ore
- Iron and Gold Ore now drops the correct block item instead of nothing when mined on worlds that have a Base Game Version locked to a value lower than 1.17
Items
- Picking up part of a stack no longer picks up the entire stack and drops the excess (MCPE-105330)
Player Animations
- Fixed Players showing the Bow holding animation after respawning when killed by another Player (MCPE-58861)
- Fixed issue where certain items (Bow, Cossbow, Trident, shield in main hand) wouldn’t bob with View Bobbing turned on (MCPE-125853)
Translation
- Removed Lit Deepslate Redstone translation (MCPE-123605)
Technical Updates
- Fixed issue with Simburbia world where standing next to a windows shutter block would obscure the view with the “update” texture
- Fixed a crash that occurred when using the ‘/stopsound’ command to stop the elytra.loop sound (MCPE-120336)
Graphical
- Fixed a crash on Windows 10 that can occur in ray tracing mode due to a stale pointer reference
- Fixed various cases when ray tracing textures would not be reloaded (resolution switching, upscaling mode switching, ray tracing on/off toggling)
- Fixed Enchanted Bow’s textures being too dark (MCPE-119701)
Summon Prefix Fixes
- Fixed a merge bug when loading json definitions for Vanilla mobs
- Fixed a bug with the summonable property of overridden vanilla mobs pre JSON version 1.8.0, which caused Bees to not be summonable (MCPE-58557)
Items
- The “has_equipment” filter will now properly evaluate custom entity spawn eggs
Projectiles
- The “ImpactDamageSubcomponent” will again only prevent damage from being dealt to fire immune mobs if the ‘catchFire’ field is true and the projectile is on fire
Dedicated Server
- The dedicated server log will now list all Experiments enabled in a world when loading it
source: https://feedback.minecraft.net/hc/en-us/articles/360061218671