MINECRAFT POCKET EDITION/BEDROCK 1.17.10.20 CAVES & CLIFFS Beta Released

26th May 2021
Bedrock News
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PLEASE READ before participating in the Minecraft Beta: 

  • Joining the beta will replace your game with a work in progress version of Minecraft 
  • You will not have access to Realms and will not be able to join non-beta players while you’re previewing the beta
  • Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them 
  • Beta builds can be unstable and are not representative of final version quality 
  • The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

It’s time for another Caves & Cliffs beta update! Please continue to leave us your feedback in the threads at aka.ms/CavesCliffsFeedback, and search and reports any new bugs you may encounter at bugs.mojang.com.

Features and Bug Fixes

Vanilla Parity

  • Thunderstorms now happen as often as on Minecraft: Java Edition (MCPE-72798)

Axolotl

  • Axolotls no longer move their tails while playing dead (MCPE-123309)
  • Feeding Axolotls with Bucket of Tropical Fish now returns Water Bucket instead of empty Bucket (MCPE-127382)
  • Axolotl’s hitbox is now smaller to match the size of the mob
  • Guardians and Elder Guardians now attack Axolotl on sight
  • Drowned now attack Axolotls on sight

Azalea

  • Azalea can now be bone-mealed when placed on Clay
  • Using Pick Block on Azalea Leaves and Flowering Azalea Leaves now results in the correct blocks being picked (MCPE-128092)

Copper Ore

  • Copper Ore is now placed after other overworld ores in the Creative inventory (MCPE-119724)

Deepslate

  • Deepslate is now placed after other stones in the Creative inventory (MCPE-127592)

Glow Item Frame

  • Glow Item Frame is now placed after regular Item Frame in the Creative inventory (MCPE-117532)

Hanging Roots

Lightning Rod

  • Lightning Rod no longer breaks falling blocks that land on it (MCPE-116545)

Rooted Dirt

  • Rooted Dirt texture is not randomly rotated, matching the behaviour of the regular Dirt Block (MCPE-123197)

Character Creator

  • Items can now be previewed in the Character Creator and equipped using the Equip button
  • Added Equip button to Classic Skins and Capes tab

Commands

  • ‘/title clear’ now correctly clears the title and subtitle from the HUD (MCPE-97636)

Dressing Room

  • Profile screen reload button is now localized

Gameplay

  • Fixed split-screen players not able to rename items on Anvils (MCPE-108405)

Graphical

  • Projectiles such as Snowballs and Eggs no longer cast shadows

Items

  • All dropped items now have a similar floating height
  • Data-driven items now swing faster when not targeting blocks (MCPE-119702)
  • Firework Rockets obtained from ‘/replaceitem’ command now have a flight duration (MCPE-109037)
  • Firework Stars obtained from ‘/replaceitem’ command now have proper color values (MCPE-109037)

Lush Caves

  • Small Dripleaf now only drops itself when broken with Shears

Skeleton

  • Skeletons now turn into Strays after 20 seconds in Powder Snow, reduced from 45 seconds

Powder Snow

  • Burning mobs can no longer destroy Powder Snow when the Mob Griefing gamerule is disabled (MCPE-221842)

User Interface

  • Hotbar item tooltip duration now scales with the length of the tooltip’s text
  • Added a new accessibility icon in the Settings menu

Technical Updates

Gameplay

  • Loot chests with Seed=0 now correctly randomize if placed on the same coordinates. Note that pickblocking a Vanilla loot chest before opening it will now result in identical loot in each copy unless you set the seed to 0 in the NBT

Data Driven Mobs

  • The Ender Dragon rendering and animations are now fully data-driven
  • The Ender Crystal rendering and animations are now fully data-driven

Graphics

  • Graphics hardware that supports a maximum D3D11 feature level of 9_3 or below are no longer supported

Stability and Performance

  • Added better error handling for json parsing. Also added several new content errors for item parsing as well as for loot tables

Actors

  • Incoming client-sync properties for newly seen types will properly register with client-side Actor Property Manager groups

Molang

  • “query.wing_flap_position” now works with the Ender Dragon
  • Added “query.show_bottom” – a query for determining whether or not the entity’s bottom is rendered
  • Added “query.death_time” – a query for determining the elapsed ticks since a mob started dying
  • Added “math.min_angle” – a math expression for minimizing the angle magnitude (in degrees) into the range [-180, 180)

Experimental Features

GameTest Framework

  • Updated the ‘/clearall ‘ command to also clear tests outside of loaded areas
  • Dimension
    • getEntitiesAtBlockLocation(location : BlockLocation) : Entity[] – Returns an array of all entities at the given block location
    • spawnEntity(identifier : String, location : BlockLocation) : Entity – Spawns an entity with the given identifier at the given block location
    • [Removed] function getName()
    • property id : String – Gets the entity’s identifier
    • property nameTag : String – Gets or sets the entity’s name tag
  • Player
    • property name : String – Gets the player’s name
    • method getPlayers() : Player[] – Returns all players in the server

source: https://feedback.minecraft.net/hc/en-us/articles/360061498232

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