14th October 2021
Bedrock News
263 14

PLEASE READ before participating in the Minecraft Beta: 

  • Joining the beta will replace your game with a work in progress version of Minecraft 
  • You will not have access to Realms and will not be able to join non-beta players while you’re previewing the beta
  • Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them 
  • Beta builds can be unstable and are not representative of final version quality 
  • The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

It’s time for another Caves & Cliffs Beta! As always, please send your feedback to aka.ms/CavesCliffsFeedback and report any bugs you may find at bugs.mojang.com.

Reminder: We are still tweaking world generation and features may change, please remember make regular backup copies of your favourite worlds!

Features and Bug Fixes

World Generation

  • Updated ore distribution to make branch mining deep down more rewarding
  • Non-cave biomes no longer change with height – so no more savannas in the sky and things like that
  • Tweaked the relative size of some biomes to match 1.17 a bit closer
  • Increased the average size of most biomes (this also means biomes aren’t in the same places as before)
  • Fixed some aquifer issues (a side effect of this is that aquifers are in different places now compared to the last beta)
  • Slightly increased the frequency of underwater magma
  • Increased the amount of dungeons, especially below height 0
  • Gravel now generates below height 0
  • Villages are now slightly more spread out
  • Removed water lake features, as aquifers provide local water levels
  • Zombies once again spawn in dripstone caves – Drowned can also spawn there, however
  • Goats no longer spawn in stony peaks ​
  • Fixed shifted subchunks on Caves & Cliffs flat worlds (MCPE-140428)
  • Hoodoos now generate in Eroded Badland biomes again (MCPE-141083)
  • Strange pillars no longer generate below Eroded Badland biomes (MCPE-141342)
  • Water and Lava springs now correctly generate at the expected frequency
  • Tweaked Frozen biomes blending
  • Canyons are now placed on the same height as on pre-1.18 world generation
  • Fixed issue with Copper Ore hanging mid-air in ravines (MCPE-141189)


  • Lightning bolts do not have a shadow anymore (MCPE-140689)


  • Snow Grass Block and all types of Snow blocks now use similar colors (MCPE-57022)

Bone Meal

  • Nether Sprouts once again generate when using Bone Meal on Warped Nylium (MCPE-139672)


  • Re-entering a Caves & Cliffs world when in a danger zone at a valid negative Y position no longer teleports player to positive Y (MCPE-141039)
  • Copper Ore now drops 2-5 (from 2-3) Raw Copper items (MCPE-144071)
  • In the Stonecutter, a Block of Copper can be converted to four Cut Copper (MCPE-144067)


  • Fixed player hitbox not resetting after gliding with Elytra (MCPE-109925)
  • Fixed player flight with Elytra being cancelled when hitting a wall and taking damage (MCPE-54031)


  • Ender Pearls no longer generate as Glow Sticks in Woodland Mansion chests


  • Fixed an issue preventing Tropical Fish from spawning in Lush Caves (MCPE-144070)


  • Water drips now trigger splash effects

User Interface

  • Renamed some occurrences of “level” in the user interface to the more accurate “world”
  • When a value for a stepped slider does not correspond to a step it will display at the closest step
  • Replaced the missing “Always Day” option in world settings (MCPE-137790)

Vanilla Parity

  • Shield blocking animation now plays smoothly (MCPE-125951)

Technical Updates


  • Fixed caching support for subchunk requests where it would sometimes not use the cache
  • Fixed a versioning error with animation controllers that was causing the wrong schema to be utilized on marketplace worlds with an animation controller version 1.8.0


  • Revved Android version to Google API 30


  • Added the ‘/loot’ command with spawn loot overload

Experimental Features

GameTest Framework

  • Added deltaTime read only property to TickEvent which represents the time between the last Level tick in seconds

source: https://feedback.minecraft.net/hc/en-us/articles/4411290325901

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