PLEASE READ before participating in the Minecraft Beta:
- Joining the beta will replace your game with a work-in-progress version of Minecraft
- You will not have access to Realms and will not be able to join non-beta players while you’re previewing the beta
- Any worlds played while in the beta cannot be opened in previous versions of the game, so please make copies of worlds to prevent losing them
- Beta builds can be unstable and are not representative of final version quality
- The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions.
It’s time for another Bedrock Beta! As always, we really appreciate all the feedback you send to aka.ms/CavesCliffsFeedback and please search and report any bugs you may find at bugs.mojang.com.
Experimental Features
- Added new experimental toggle “The Wild Update”
- The Sculk block features are now accessible by enabling this toggle
- More features to come in future betas. This is only the beginning!
Non-Experimental Features and Bug Fixes
World Generation
- The bottoms of hoodoos in Eroded Badlands biomes no longer make flat ceilings in caves underneath (MCPE-146984)
- Lily Pads no longer get placed in aquifers under Swamp biomes (MCPE-125913)
- Fossils can now be generate below Y=0, with Deepslate Diamond Ore Blocks instead of Coal Ore Blocks (MCPE-144065)
- Fossils will no longer generate floating in caves or water
- Mineshafts now always generate above the Bedrock layer (MCPE-147575)
- Biome decoration features in cave biomes now have similar frequency as Java Edition
Gameplay
- Furnaces now consistently output the expected amount of items after completing a smelt (MCPE-126004)
- Light Block light intensity can now be incremented periodically while holding right-click/interact (MCPE-137647)
- Light Block light intensity can now be changed on touch-input devices
- The teleport command will no longer succeed when ‘checkForBlocks’ is true and the destination is obstructed
- Fixed first person off-hand Shield blocking animation (MCPE-125340)
- Fixed first person blocking animation while dual wielding Shields
Mobs
- Axolotl walk animations are now affected by speed (MCPE-131322)
- Wolves will now correctly react to being damaged
- Mobs can once again jump over blocks to pick up items
- Item data no longer gets corrupt when items are placed in mobs’ hands (MCPE-145034)
User Interface
- Fixed tab order on Settings menu when navigating with gamepad bumpers
- Removed double space spelling issues on several screens, including the Feedback prompt (MCPE-104037)
- Fixed an issue with Screen Reader on the “Save purchase to a Microsoft Account” screen
Vanilla Parity
- Raid boss bar says now displays “Raid – Victory” and Fireworks are launched from the ground after a raid is defeated (MCPE-51267)
Android
- Added a warning prompt explaining potential loss of data when setting File Storage Location to External on Android devices
Technical Updates
Stability and Performance
- Improved performance when executing commands
Animation
- Fixed an issue where animation controller events defined in the default state would get skipped if the controller immediately transitioned to another state (This is a versioned change that will only be applied for animation controllers starting at format_version 1.18.10)
Commands
- Order of function calls triggered by /execute inside a function are now consistent (MCPE-111849)
- Added /loot command with spawn loot overload
JumpToBlockGoal
- JumpToBlockGoal can no longer be used when the mob is in water
Experimental Features
GameTest Framework
mojang-minecraft
- World
- Added blockBreak and blockPlace events, which are called when a player breaks or places a block in the world
- BlockExplodeEvent
- Renamed destroyedBlock to block
- Player
- Added method startItemCooldown(itemCategory : string, durationTicks : int) – Starts or resets a cooldown on an item category (e.g., ender_pearl) for the given duration in ticks
- Added method getItemCooldown(itemCategory : string) – Returns the remaining duration in ticks that this player has of the given item category. If no cooldown is present, returns 0.
- ItemCooldownComponent
- Added ItemCooldownComponent (item.getComponent(“minecraft:cooldown”))
- Read-only property cooldownCategory : string – Represents the cooldown category of this item.
- Read-only property cooldownTicks : int – Represents the cooldown time in ticks for this item if cooldown is enabled
- method startCooldown(player : Player) – Starts or resets a cooldown for this item on the given player if cooldown is enabled for this item
- ItemType
- Removed getName method and added read-only property .id
mojang-gametest
- Test
- Added gameMode: GameModeparameter to spawnSimulatedPlayer method
- SimulatedPlayer
- Renamed destroyBlockto breakBlock
- Renamed stopDestroyingBlockto stopBreakingBlock
- Removed selectSlot method
- Added property selectedSlot : int – Gets or sets the currently selected hotbar slot for the player
source: https://feedback.minecraft.net/hc/en-us/articles/4415247692173