MINECRAFT POCKET EDITION/BEDROCK 1.18.10.27 Beta Released

11th January 2022
Bedrock News
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PLEASE READ before participating in the Minecraft Beta:

  • Joining the beta will replace your game with a work-in-progress version of Minecraft
  • You will not have access to Realms and will not be able to join non-beta players while you’re previewing the beta
  • Any worlds played while in the beta cannot be opened in previous versions of the game, so please make copies of worlds to prevent losing them
  • Beta builds can be unstable and are not representative of final version quality
  • The beta is available only on Xbox, Windows, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
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Here’s a list of what is new in this week’s Beta! Please leave us any specific feedback or suggestions in the thread at aka.ms/MCFrogFeedback, and as always please search and report any bugs you may find at bugs.mojang.com

Experimental Features

Frogs

Features and Bug Fixes

Blocks

  • Cocoa Pods placed on chunk borders don’t break anymore upon reloading the World (MCPE-67479)
  • Structure Block structures now correctly transform (rotate and/or mirror) multiface blocks (e.g. Glow Lichen)

Gameplay

  • Fixed Observer block retaining its lit state while in the inventory if destroyed while blinking (MCPE-114173)
  • Fixed a bug where Paintings could overlap with Glow Item Frames, Signs, Banners, and Torches
  • Pillager Outposts now spawn the correct number of Pillagers and Golems (MCPE-141499)

Graphical

  • Boats will no longer disappear when getting out of them after a long ride (MCPE-108568)
  • Boat oars now have the same color as the Boat (MCPE-150492)

Mobs

  • Untamed Cats can now be leashed
  • Guardians and Elder Guardians no longer sink while targeting an enemy or the player

User Interface

  • The Construction tab on the inventory screen now has the correct color when using Pocket UI
  • Fixed an issue with missing Inventory slots when using Pocket UI (MCPE-151545)
  • Fixed an issue with blank inventory slots in the creative inventory, which could cause interaction issues in the world (MCPE-151506)

World Generation

Technical Updates

Stability and Performance

  • Reduced memory and load times for ticking areas

GameTest Framework (Experimental)

  • Added function setVelocity(velocity: Vector): bool- Sets the velocity of this entity
  • Added property viewVector: Vector- Represents the direction that the entity is looking, as a vector
  • Added property headLocation: Location- Represents the location of the head of the entity
  • Added property bodyRotation: number- Represents the body rotation of the entity as a float (in degrees)

Animation

  • Fixed a bug where animation events, sound effect events, and particle events would not trigger if the event time specified was equal to the total “animation_length”
  • Fixed an issue where event times were not considered within the animation length calculation that happens when “animation_length” is not explicitly specified

General

  • Fixed an issue that caused format_versions that are declared as numerical values rather than strings to be parsed properly
  • When creating a flat world from a template that has a base game version from before the Caves and Cliffs update, the layers will no longer be 64 blocks in the air

Molang

  • Added alland query.any to check if a value matches all or any of the following values
  • Added in_rangeto check if a value is in the (inclusive) range between a min and max value
  • Added query.in_range to check if a value is in the (inclusive) range between a min and max value

source: https://feedback.minecraft.net/hc/en-us/articles/4420146557325-Minecraft-Beta-1-18-10-27-Xbox-Windows-Android-

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