MINECRAFT POCKET EDITION/BEDROCK 1.19.40.22 BETA & PREVIEW CHANGELOG:

21st September 2022
Bedrock News
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Posted: 21st September 2022

Information on the Minecraft Preview and Beta: 

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

Here’s a list of what is new in this week’s Minecraft Preview and Beta! As always, please search and report any bugs you may find at bugs.mojang.com and feel free to send us your feedback.

Features and Bug Fixes

Vanilla Parity

Spectator Mode (Experimental)

  • Spectator players no longer play sounds when entering/exiting bubble columns (MCPE-161536)

Features and Bug Fixes

Blocks

  • Scaffolds now burn at a more correct rate, 1/4 of an item (MCPE-42949)
  • Breaking the block below a Snow-covered Flower now makes the Flower drop instead of the Snow Layer (MCPE-61609)

Commands

  • Copying a bubble column with the /clone command no longer results in invisible water (MCPE-153903)

Gameplay

  • Reverted the change that caused Arrows and Tridents to stop moving (MCPE-162085)
  • Fixed an issue where Wither effect damage would be reduced by armor (MCPE-159407)

Graphical

  • Fixed Beacon block suddenly disappearing when seen from a distance

Mobs

  • Fixed an issue where Drowned could change held items when attacking (MCPE-40288)

Touch Controls

  • Improved the images for the three control schemes in the touch settings menu

User Interface

  • Fixed an issue where players couldn’t drag/drop or select items from the equipment page
  • Changed the color of the text descriptions for the ‘Darkness Effect Strength’ and ‘Notification Duration’ accessibility options to a lighter shade to make them more readable (MCPE-162047)
  • Fixed an issue where users couldn’t swap unstackable items with touch controls

Technical Updates

Entity Documentation

  • Removed experimental markers for The Wild Update entity behaviors and components
  • Added documentation for minecraft:heartbeat. Rephrased some of the documentation

Items

  • Added support for recipes to use item tags directly instead of item names
    • Added new item tags
    • Converted several recipes from code into their own recipe files
    • Added several recipes using the new tags to override many old, item specific recipes (these still exist for backwards compatability):
      • barrel, beehive, bookshelf, bowl, brewing_stand, campfire, cartography_table, chest, composter, crafting_table, daylight_detector, fire_charge, fletching_table, furnace, grindstone, jukebox, lectern, loom, noteblock, painting, piston, shield, smithing_table, smoker, soul_campfire, soul_torch, stick, stone_axe, stone_hoe, stone_pickaxe, stone_shovel, stone_sword, torch, tripwire_hook, wooden_axe, wooden_hoe, wooden_pickaxe, wooden_shovel, wooden_sword

Experimental Technical Features

Add-Ons and Script Engine

  • Implemented the has_property, int_property, bool_property, float_property, and enum_property actor behavior filters

API

  • Updated the API. See the list below for specific changes:
    • Events
      • Removed event tick- called each tick
    • System
      • Added run() – to queue a callback to run next tick, re-queue each tick to get behavior similar to tick event
    • Block
      • Renamed property id to typeId
    • BlockComponent
      • Renamed property id to typeId
    • Entity
      • Renamed property id to typeId
      • Added read-only property id: string- Returns a unique identifier for the entity. This identifier remains consistent across world loads.
    • EntityComponent
      • Renamed property id to typeId
    • ItemComponent
      • Renamed property id to typeId
    • ItemStack
      • Renamed property id to typeId

GameTest Framework

  • Fixed a bug where EntityHurtEvent would not fire on Player death
  • Renamed experiment GameTest Framework to Beta APIs
  • The now-renamed Beta APIs experiment is still needed to access all beta APIs, including core Minecraft APIs and GameTest APIs

source: https://feedback.minecraft.net/hc/en-us/articles/9329824511629-Minecraft-Beta-Preview-1-19-40-22

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