7th December 2022
Bedrock News
46 5

Posted: 7 December, 2022

NOTE: This week’s Preview version is not available on iOS. We apologize for the inconvenience and are working to resolve the issue. Update: We are now unblocked and hoping to release the Preview on iOS as well.

Information on the Minecraft Preview and Beta: 

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

Here’s a list of what is new in this week’s Minecraft Preview and Beta! Remember to send us all your feedback at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com.

Experimental Features


  • Chiseled Bookshelf no longer triggers Observer blocks on world load

Features and Bug Fixes


  • Respawn Anchor no longer retains its charges if mined with Silk Touch or picked (MCPE-145682)
  • Scaffolding now displays particles and produces vibrations when the block under it is destroyed (MCPE-163738)
  • The Sculk Shrieker block’s shriek sound can now be heard at the longer distance of 32 blocks (MCPE-163989)


  • Bamboo sapling will no longer replace double plants when placed (MCPE-99806)
  • Campfires do not set players and mobs on fire anymore. Campfires do not destroy Minecarts and Boats anymore (MCPE-109489)
  • Ender Pearls will no longer teleport a sleeping player (MCPE-161189)


  • Players can no longer see through terrain by riding a Horse, Mule, or Donkey at the edge of a 2-block-tall space (MCPE-133984)


  • Blocks that require supporting blocks now appear properly on a Map when placed on partial blocks or above air (MCPE-159713)


  • Ravagers are now able to attack on various partial blocks like Mud (MCPE-162483)
  • Glow Squid now emit particles when spawned outside of water

User Interface

  • Fixed structure block UI so the Y value field can be accessed with just the keyboard (MCPE-164148)

Technical Updates


  • Expanded “minecraft:shooter” component to define multiple projectiles that can specify different projectile definitions and condition filters
  • Exposed more fields to shooter component to allow for more projectile customization such as throw power, sounds, and whether the attack is a magic attack


  • Fixed a bug where dividing any value in Molang by a dynamically determined negative variable resulted in a division by a positive (absolute) value instead
    • This is a Molang Versioned Change that only takes effect for Molang expressions in packs that use a min_engine_version of 1.19.60 or higher



  • Projectiles that teleport their owner will no longer do so while their owner is sleeping (MCPE-161189)

API (Experimental)

  • Added method setOnFire(seconds: number, useEffects?: boolean = true): boolean)which sets an entity on fire (if it is not in water or rain).
  • Added method extinguishFire(useEffects?: boolean = true): void which extinguishes the fire.
  • If an entity is on fire, you can call getComponent(‘minecraft:onfire’)on it, which returns an object of type EntityOnFireComponent, which has a property onFireTicksRemaining.
  • Fixed a bug where viewDirectionwould return the direction from the previous tick
  • Fixed a bug where getEntitiesFromViewDirectionwould use the direction from the previous tick
  • Fixed a bug where getBlockFromViewDirectionwould use the direction from the previous tick
  • Fixed a bug where headLocationwould return the location from the previous tick
  • Renamed ScriptScriptCommandMessageEvent to ScriptEventCommandMessageEvent

source: https://feedback.minecraft.net/hc/en-us/articles/11259038367245

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