Posted: May 3, 2023
Information on the Minecraft Preview and Beta:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions.
It’s time for another Minecraft Preview, and this week we have quite a few changes and improvements to Trails & Tales features! We love to hear from you so please send us your feedback and bug reports! Take a look at the full list of changes below!
Features and Bug Fixes:
Accessibility
- Screen reader now properly reads description in popping window after disabling “Require Encrypted Websockets”
- Screen reader now properly reads description in popping window after disabling “Allow mobile data for online play”
Amethyst Resonance
- Blocks of Amethyst placed above or below Sculk Sensors or Calibrated Sculk Sensors now also resonate vibrations (MCPE-169562)
Audio
- Generic Brush sounds are now audible (MCPE-168805)
Blocks
- Sculk Sensors, Calibrated Sculk Sensors, and Sculk Shriekers will no longer lose in-flight vibrations when leaving the world
- Fixed an issue where the Calibrated Sculk Sensor tendrils were not lighting uniformly
- Fixed custom textures that override minecraft blocks with aux metadata as a list of textures (MCM-1655)
Pitcher Plant
- Bone Meal now can’t be used on a Pitcher Plant to duplicate the flower (MCPE-169492)
- Breaking Pitcher Plants with Fortune enchanted tools will now not drop more than one flower
Sniffer Egg
- Sniffer Egg now uses a custom cracking sound instead of the one for Turtle Eggs (MCPE-169497)
- Sniffer Egg no longer gets destroyed by fluid water or lava (MCPE-169491)
- Sniffer Egg can now be placed in water and lava
Torchflower
- Bone Meal now can’t be used on Torchflowers to spawn other flowers
- Using Bone Meal on a Torchflower Crop will now always make it grow one stage
Calibrated Sculk Sensor
- Calibrated Sculk Sensor now effectively filters vibration frequencies when powered by any power-emitting redstone component (MCPE-168885, MCPE-169530)
Experience Orbs
- Experience Orbs now merge when spawned with the summon command (MCPE-167247)
Gameplay
- Banner Shields now take the same Shield from the Grindstone as Java Edition (MCPE-169540)
- Third-person camera no longer creates a black pane when short sneaking under a 1.5 block gap (MCPE-166581)
Brush
- Brushes no longer crash the game upon breaking (MCPE-169654)
Music
- Relic Music Disk is now included in the loot table for Trail Ruins (MCPE-169929)
General
- Splitscreen players are no longer disconnected when one leaves (MCPE-168695)
- Added Planting the Past achievement
- Added Careful Restoration achievement
Graphical
- Screen fade effect when sleeping or using camera fade command will no longer appear when a picture is taken
Sniffer
- Fixed the Sniffer’s head and ears z-fighting (MCPE-169423)
Sculk Sensor Phases
- Sculk Sensors and Calibrated Sculk Sensors now play their “power off” sound at the end of the Cooldown phase instead of the Active phase
Touch Controls
- Fixed issues with keyboard navigation on some menu screens on iOS and Android
User Interface
- Animations in ‘Welcome to Minecraft’ modals are no longer rendered upside down on Android (MCPE-169522)
- Button sounds will no longer sometimes occur when clicking a disabled button (MCPE-141124)
- Fixed capitalization in title of Behavior Pack message modal (MCPE-156331)
- Fixed a bug where respawning in VR sometimes softlocks the player in the death screen
- Added new Cubemap background
- View now rotates clockwise and is tilted down unless a global resource pack replaces the cubemap background
- Text shadowboxes now have the correct opacity on interactable block screens
Vanilla Parity
- Distinct green particles are now emitted by the player under effect of Hero of the Village status effect
Technical Updates:
Dedicated Server
Content logs now show in dedicated server console window with a configurable log level using these new server properties:
- content-log-level – Sets the minimum level for content logs to output. Allowed values: “verbose”, “info”, “warning”, “error”. Default: info
- Note: This log level also affects content logs written to disk when using content-log-file-enabled=true
- content-log-console-output-enabled – Enables or disables content log output to the console window. Default: info
Entities
- Custom entities with internal-only components or AI goals will fail to load in game
- Custom entities are restricted to overriding Vanilla entities released before 1.20. Invalid entities used in the “identifier” or “runtime_identifier” field will result in content errors
Items
- Released the “minecraft:display_name” item component out of experimental in json formats 1.20.0 and higher
- Released the “minecraft:durability” item component out of experimental in json formats 1.20.0 and higher
- Released the “minecraft:fuel” item component out of experimental in json formats 1.20.0 and higher
- Released the “minecraft:entity_placer” item component out of experimental in json formats 1.20.0 and higher
- Released the “minecraft:icon” item component out of experimental in json formats 1.20.0 and higher
User Interface
- Fixed a graphical issue where a gamepad icon would display over another screen
Accessibility
- Added new “Chat Message Duration” accessibility setting to change how long chat messages remain on screen (3 seconds by default)
- Renamed “Notification Duration” to “Toast Notification Duration” and fixed an issue were the setting had no affect on how long toasts remained on display
Experimental Technical Features:
Add-Ons and Script Engine
- Added PlacementPosition (“minecraft:placement_position”) BlockTrait block trait
- Adds states “minecraft:block_face” and/or “minecraft:upper_half”
- “minecraft:block_face” is a six value integer state (down, up, south, west, north, east) that contains info on which block face the player clicked on when the block was placed
- “minecraft:upper_half” is a boolean state with info on whether the block was placed in the lower or upper half of the block position
- Both of these states are set when the block is placed (onPlayerPlace)
API
- Moving getComponent(componentId: string): EntityComponent | undefined method to 1.2.0
- Moving getComponents(): EntityComponent[] method to 1.2.0
- Moving hasComponent(componentId: string): boolean method to 1.2.0
- Moving EntityComponent class to 1.2.0
- Moving EntityBaseMovementComponent class to 1.2.0:
- Moving readonly maxTurn: number property to 1.2.0
- Moving the following additional EntityBaseMovementComponent subclasses to 1.2.0:
- EntityMovementAmphibiousComponent
- EntityMovementBasicComponent
- EntityMovementFlyComponent
- EntityMovementGenericComponent
- EntityMovementHoverComponent
- EntityMovementJumpComponent
- EntityMovementSkipComponent
- Renamed EntityIsDyableComponent class to EntityIsDyeableComponent and moved to 1.2.0
- Moving the following additional EntityComponent subclasses to 1.2.0:
- EntityCanClimbComponent
- EntityCanFlyComponent
- EntityCanPowerJumpComponent
- EntityColorComponent
- EntityFireImmuneComponent
- EntityFloatsInLiquidComponent
- EntityFlyingSpeedComponent
- EntityFrictionModifierComponent
- EntityGroundOffsetComponent
- EntityIsBabyComponent
- EntityIsChargedComponent
- EntityIsChestedComponent
- EntityIsHiddenWhenInvisibleComponent
- EntityIsIgnitedComponent
- EntityIsIllagerCaptainComponent
- EntityIsSaddledComponent
- EntityIsShakingComponent
- EntityIsShearedComponent
- EntityIsStackableComponent
- EntityIsStunnedComponent
- EntityIsTamedComponent
- EntityMarkVariantComponent
- EntityPushThroughComponent
- EntityScaleComponent
- EntitySkinIdComponent
- EntityVariantComponent
- EntityWantsJockeyComponent
- Added class EffectTypes
- Added function get(identifier: string): EffectType – Returns the effect type if it exists
- Added function getAll(): EffectType[] – Returns all of the effects
- Updated class Effect
- Updated duration property. Is the duration of the effect in ticks
- Added property typeId. Returns the effect’s type id
- Added interface EntityEffectOptions { amplifier?: number, showParticles?: boolean }
- Added function removeEffect(effectType: EffectType | string): boolean – Removes an effect from an Entity. Returns false if the effect is not found or does not exist
- Updated function getEffect(effectType: EffectType | string): Effect | undefined – Gets the effect if it exists on the entity. Otherwise returns undefined
- Updated function addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): boolean – Adds an effect to the Entity. Returns false if the effect cannot be added ( the effect does not exist, the duration is negative)
- Items using the minimum duration for the “minecraft:fuel” component now work in the Blast Furnace and Smoker
Items
- Items with the ‘minecraft:throwable’ component now trigger the ‘throw’ sound effect when used
Scripting
- After Events
- All non-before events have been moved from world.events to world.afterEvents
- events has been removed from the world object
- After events do not execute immediately, instead they are deferred until a later point in the tick when they are flushed. It is guaranteed that all events fired in a tick are flushed within a tick
source: https://feedback.minecraft.net/hc/en-us/articles/15421902578701-Minecraft-Beta-Preview-1-20-0-23