Minecraft Bedrock Edition 1.20.50.23 Beta & Preview

2nd November 2023
Bedrock News
37 9

Information on the Minecraft Preview and Beta:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

Here’s a list of what’s new in this week’s Preview and Beta! As ever, we’d love your feedback on these new features and changes. Send us your thoughts here and report any bugs at bugs.mojang.com!

(Please note: This Preview and Beta will be rolling out to players around 09:00PDT if all goes to plan!)

https://twitter.com/Mega_Spud/status/1720106654497124714

Experimental Features

Chiseled Copper

  • Added recipe for Chiseled Copper 

Crafter

  • Updated Crafter textures

Tuff Blocks

  • Added recipes for Tuff Blocks 

Waxed Chiseled Copper

  • Added recipe for Waxed Chiseled Copper
  • Added Stonecutter recipes for all oxidization levels of Waxed Chiseled Copper 

Waxed Copper Doors

  • Added Crafting Table recipes for all oxidization levels of Waxed Copper Doors

Waxed Copper Grates

  • Added Stonecutter recipes for all oxidization levels of Waxed Copper Grates 

Waxed Copper Trapdoors

  • Added Crafting table recipes for all oxidization levels of Waxed Copper Trapdoors

Textures

  • Updated Tuff Bricks textures 
  • Updated Copper Door textures 
  • Updated Copper Trapdoor textures 
  • Updated Copper Door item textures 

Features and Bug Fixes

Blocks

  • Chorus Flowers can now be destroyed by any projectile, which will no longer disappear after impact (MCPE-176184)
  • Fixed a bug making Calcite not being obtainable as an item through commands or creative inventory (MCPE-176371)

Crafting and Inventory Screen

  • Inventory option states such as the all/craftable toggle and selected inventory tab are now saved between sessions (MCPE-175159)

Gameplay

  • Fixed a regression that caused flying players to slow down significantly after touching ground 
  • Sneaking in water is now possible with touch controls (MCPE-167218)

General

  • Improved handling of unexpected errors during world export and provide better error messaging (MCPE-41898)

Graphical

  • Made the hotbar less transparent (MCPE-31014)
  • Added background dimming on screens that didn’t have it (MCPE-168598)

Marketplace

  • Fixed possible soft locking when performing different actions within Marketplace 
  • Added the ability to deep link users within a server to Dressing Room offers 

Mobs

  • Mobs that were placed in Boats before the introduction of the new size restriction, and are now considered too large to fit, will no longer be ejected (MCPE-176198)

Molang

  • query.is_moving now detects vertical motion for the player again 

Character Creator

  • The classic skins info pop now sends you to the correct settings page

Realms

  • Fixed a crash when joining a Realm after doing other things for a while

User Interface

  • Fixed an issue where the border around the ‘Creator’ tab in Settings would not be highlighted (MCPE-169617)
  • Added an altered main menu and world creation experience. Keep an eye out as we’re rolling out these changes to some players

Technical Updates

API

  • Moved Entity.remove from beta to 1.7.0

Items

  • Deprecated ‘on_dig’ event triggers from ‘minecraft:digger’ in format versions 1.20.50 and higher 

Experimental Technical Features

API

  • DataDrivenEntityTriggerAfterEvent
    • Renamed property id to eventId for clarity
    • Changed getModifier to work in read-only mode
  • Changed DefinitionModifier from a class to an interface with properties
  • Made EntityTypes.get properly reflect that it can return EntityType | undefined instead of just EntityType

Gametest

  • Dynamic Properties
    • NBT change: Dynamic properties are now stored using the behavior pack manifest UUID, rather than the module UUID. Existing worlds using dynamic properties will continue to work, and will be migrated to the new format when properties are read or modified

source: https://feedback.minecraft.net/hc/en-us/articles/20951835532429-Minecraft-Beta-Preview-1-20-50-23

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