Minecraft Bedrock Edition 1.21.40.21 Beta & Preview:

14th September 2024
Bedrock News
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Posted: 11th September 2024

Information on Minecraft Preview and Beta:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

It’s time for a new Minecraft Preview and Beta! We’d love your feedback on bundles, so please let us know what you think at https://aka.ms/mcbundlesfeedback, and report any bugs at bugs.mojang.com.

Experimental Features

Bundles

  • Renamed Bundles names are now italicized in the tooltip (MCPE-185502

Features and Bug Fixes

Accessibility Features

  • Re-implemented the left handed mode on touch devices for accessing the inventory from the hotbar (MCPE-179608)

Blocks

  • Fixed an issue with shipwrecks only generating lower-slabs. (This fix will not alter already generated shipwrecks) (MCPE-186235
  • Updated references to old block names in behavior pack wood recipe files 
  • Updated references to old block names in remaining behavior pack recipe files

Gameplay

  • Fixed a bug where Oozing, Weaving, and Wind Charged effects did not apply on player’s death (MCPE-180640
  • Mobs can now perform Mace Smash attacks

General

  • Removed some Keyboard key bindings from Settings that should only exist in Minecraft Education: Control Tips, Code Builder, and Immersive Reader

Graphical

  • Fixed an issue that caused some blocks to lose their ambient occlusion and for leaves in certain biomes to appear too bright (MCPE-186343)

Mob

  • Carved Pumpkin and Skull now rotates with the Bogged’s head when worn (MCPE-178959

Sound

Blocks

  • Mob Spawner step sounds and hit sounds now play at their intended volume
  • Trial Spawner hit sounds now play at their intended volume

Mobs

  • Wither Skeleton step sounds now play at their intended volume (MCPE-185913)

User Interface

  • LAN worlds are now visible in the “Worlds” tab for the OreUI Play screen (Preview only) 
  • Fixed a bug where the incorrect message would be shown on the experimental bed screen for certain values of the playerssleepingpercentage game rule (MCPE-183431)

Creative Inventory Changes

Developer’s NoteItems and blocks in the creative inventory have been reorganized, with the goal of making overall sorting more intuitive.

  • Trial Chamber items
    • Trial Keys were moved to be next to Ominous Trial Keys, very ominous (MCPE-180280)
    • Ominous Bottles were moved next to the existing Potions and were made into its own “Ominous Bottle” group (MCPE-180278 )
  • Stone group in the Nature tab
    • Stone was moved into the Stone group, finally (MCPE-116364)
    • Stone is now the front block of the Stone group
    • Basalt and Smooth Basalt were moved into the Stone group
    • Tuff and Polished Tuff were moved into the Stone group (MCPE-176383)
  • Decorative Stone in the Construction tab
    • Smooth Stone was moved into Decorative Stone
    • Tuff Brick, Chiseled Tuff, and Chiseled Tuff Bricks were moved from the Nature Category to Decorative Stone in the Construction Category
    • Prismarine Bricks were moved from the Decorative Stone group, now they are next to Prismarine and Dark Prismarine
  • Copper family etc. (MCPE-176384)
    • Reordered Raw Iron, Raw Copper, Raw Gold to Raw Copper, Raw Iron, Raw Gold
    • The Copper, Iron, and Gold blocks were moved to match the Raw versions ordering
    • The Copper Doors were moved to all the other Doors
    • The Copper Trapdoors were moved to the group with all the other Trapdoors, this is not a trap
    • Copper Blocks and Copper Grates are now sorted by Block type then by Oxidation level, instead of Oxidation level then Block type
  • Tuff family
    • Tuff Stairs, Tuff Slabs, Tuff Walls, and their polished versions were moved from the Nature tab to the Construction Tab into their respective groups
  • Other blocks
    • Bricks are now placed before the Slabs group
      • This change only affects Bricks made from Clay and not all the brick blocks
    • Chiseled Nether Bricks and Cracked Nether Bricks were moved next to the Nether Brick Block and Red Nether Brick
    • Quartz Bricks placed next to the other Quartz blocks
    • Rooted Dirt is now next to the other Dirt blocks
    • Many Dirt blocks and Grass variants were shuffled around to match Java Edition
    • Gravel is now ordered after the Stone group and is next to Sand and Red Sand
    • Clay was moved from the Construction Category to the Nature Category, placed next to the Mud Block

Technical Updates

Block

  • Added content warning when “carried_textures” or “blockshape” are incorrectly written in blocks.json

Components

  • Renamed the “minecraft:lookat” component to “minecraft:looked_at” to better reflect its functionality
    • Its “look_event” field was also renamed to “looked_at_event”
    • Its “look_cooldown” field was also renamed to “looked_at_cooldown”
  • Expanded the “minecraft:looked_at” component functionality with the addition of six new [Beta] fields:
    • “find_players_only” restricts the search for entities looking at the owner entity to Players only, ensuring that the closest Player satisfying the specified “filters” is selected
    • “look_at_locations” defines the parts of the owner entity that are targeted for being looked at
      • For these parts, a line-of-sight check is performed to ensure no blocks obstruct the view
      • Supported values are “head”, “body”, and “feet”
    • “not_looked_at_event” specifies the event to trigger when no suitable entity is looking at the owner entity
    • “field_of_view” defines the width of the field of view, in degrees, for entities looking at the owner entity:
      • If “scale_fov_by_distance” is set to true, this value corresponds to the field of view at a distance of one block between the entities
    • “scale_fov_by_distance” determines if the field of view narrows as the distance between the owner entity and the entity looking at it increases
      • This ensures that the width of the view cone at the owner entity position remains relatively constant, regardless of distance
    • “line_of_sight_obstruction_type” defines which block shape is considered when checking for line-of-sight obstructions
      • Supported values are “outline,” “collision,” and “collision_for_camera”
    • Moreover, “set_target” now supports three different values:
      • “never”, looking entities are never set as targets, but events are emitted
      • “once_and_stop_scanning”, the first detected looking entity is set as target, but scanning and event emission is suspended if and until the owner entity has a target
      • [Beta] “once_and_keep_scanning”, the first detected looking entity is set as target, but scanning and event emission continues
    • All these fields are planned to be taken out of [Beta] and fully released at a later date

Editor

  • Added an initial Editor Settings panel with options for ‘Show Invisible Blocks’ and ‘Show Chunk Boundaries’

Entity Event Responses

  • Added the “reset_target” entity event response, which allows an entity to reset its target 

Feature

  • Using unsupported feature placement in “pregeneration_pass” will now throw a content error instead of crash

Graphical

  • Add new the_end.client_biome.json as the first new type of file to contain per-biome rendering and audio settings in resource packs 

Items

  • The "minecraft:item" object is parsed with a strict loader from 1.21.40
    • Numbers and booleans are no longer interchangeable in the JSON input
    • Floating point numbers are no longer accepted where an integer is expected

Resource and Behavior Packs

  • Fixed an issue where packs were not downloaded or applied when joining a server that had CDN enabled
  • Fixed an issue where user choice for downloading/applying resource packs during server join was ignored when CDN is enabled on the server

Trading

  • Fixed an issue where trades with negative ‘max_use’ values could not be traded

Technical Experimental Updates

Graphical

  • Improved lighting for maps when held in hand and when placed in frames in the Deferred Technical Preview 
  • Fixed water surface shaking that would occur when upscaling was enabled in the Deferred Technical Preview 
  • Added a slider in the Deferred Technical Preview video settings for controlling the upscaling resolution factor 

Molang

  • Adding under upcoming creator features:
    • query.client_memory_tier. Returns a number representing the client RAM memory tier, 0 = ‘Undetermined’, 1 = ‘SuperLow’, 2 = ‘Low’, 3 = ‘Mid’, 4 = ‘High’, or 5 = ‘SuperHigh’. Available on the Client (Resource Packs) only
    • query.server_memory_tier. Returns a number representing the server RAM memory tier, 0 = ‘Undetermined’, 1 = ‘SuperLow’, 2 = ‘Low’, 3 = ‘Mid’, 4 = ‘High’, or 5 = ‘SuperHigh’. Available on the server side (Behavior Packs) only

Scripting

  • Added enum MemoryTier
    export enum MemoryTier {
        Undetermined = 0,
        SuperLow = 1,
        Low = 2,
        Mid = 3,
        High = 4,
        SuperHigh = 5
    }
  • Added base class SystemInfo
    • Field MemoryTier
  • Added class ClientSystemInfo.
    • Field MemoryTier
  • Class Player
    • Added property clientSystemInfo
  • Class System
    • Added property serverSystemInfo

source: https://feedback.minecraft.net/hc/en-us/articles/30155721026317-Minecraft-Beta-Preview-1-21-40-21

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