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MCPE/Bedrock New Armor, Weapons, Swords, and Tools Mod! – 𝗚𝗹𝗼𝘄𝗶𝗻𝗴 𝗢𝗯𝘀𝗶𝗱𝗶𝗮𝗻 𝗔𝗱𝗱𝗼𝗻! (1.20.30 Update!)

McBedrock
(@mcbedrock1)
Illustrious Member Admin

New Armor, Weapons, Swords, and Tools Mod! – 𝗚𝗹𝗼𝘄𝗶𝗻𝗴 𝗢𝗯𝘀𝗶𝗱𝗶𝗮𝗻 𝗔𝗱𝗱𝗼𝗻! (1.20.30 Update!)

A great twist to Obsidian armor and tools, this addon involves a new and exciting way to play Minecraft! Glowing Obsidian creates a new use for Redstone, Crying Obsidian, and Obsidian while adding a new battleaxe to destroy crowds of mobs! If you love armor mods, download the Glowing Obsidian addon! 

Note: 

This addon should be compatible with any other active addons! 
(Does not use player.json!)
 

Make sure to turn on "Holiday Creator Features" and "Molang Features!"

 

Here's a video showcasing the armor & weapon abilities!

 

This update took quite a while to make! Please subscribe if you enjoy more cool features like this!

This addon includes:
 

🔴 Glowing Obsidian YT Video & Info! 🔴
 
 

I made a cinematic video for the origins of Glowing Obsidian Armor & Tools! Check it out if you want to!

 

Where to find the armor / tools / weapons / items:

 

 

Enjoy the Glowing Obsidian armor & tools addon! 

|------ How to Craft Glowing Obsidian Shards & Blocks! ------|

How to craft Glowing Obsidian Shards and Blocks:

 

Glowing Obsidian Shard

 

 Glowing Obsidian Block

|------ Glowing Obsidian Armor Stats! ------|

Armor stats:

 

Glowing Obsidian Helmet: 3 bars of protection, 345 durability when equipped

In comparison, Diamond Helmet has: 3 bars of protection, 363 durability when equipped

 

Glowing Obsidian Chestplate: 6 bars of protection, 502 durability when equipped

Diamond Chestplate: 8 bars of protection, 528 durability when equipped

 

Glowing Obsidian Leggings: 5 bars of protection, 470 durability when equipped

Diamond Leggings: 6 bars of protection, 495 durability when equipped

 

Glowing Obsidian Boots: 3 bars of protection, 408 durability when equipped

Diamond Boots: 3 bars of protection, 429 durability when equipped

 

 

*A full set of armor equipped is required to activate the armor's special ability*

1.  Monsters within 10 blocks of you (green circle) will activate the ability

2. Players within 5 blocks of you (blue circle) will get the strength 1 effect

 

 

3. The more mobs in your range, the longer the strength will last (stacks up to 5 monsters)

|------ Glowing Obsidian Weapons & Tools Stats! ------|

Tools & Weapons stats:

 

Glowing Obsidian Sword: 7 damage, 1795 durability, 15 speed

Diamond Sword: 7 damage, 1561 durability, 15 speed

 

Glowing Obsidian Pickaxe: 5 damage, 1795 durability, 9 speed

Diamond Pickaxe: 5 damage, 1561 durability, 8 speed

 

Glowing Obsidian Axe: 6 damage, 1795 durability, 9 speed

Diamond Axe: 6 damage, 1561 durability, 8 speed

 

Glowing Obsidian Shovel: 4 damage, 1795 durability, 9 speed

Diamond Shovel: 4 damage, 1561 durability, 8 speed

 

Glowing Obsidian Hoe: 5 damage, 1795 durability, 9 speed

Diamond Hoe: 5 damage, 1561 durability, 8 speed

|------ Glowing Obsidian Battleaxe Weapon Stats! ------|

Glowing Obsidian Battleaxe Weapon Stats:

 

Glowing Obsidian Battleaxe: 1795 durability, 9 speed (breaks cobweb and bamboo)

Normal hit (Left Click - Battleaxe): 6 damage

 

Cleave (Right Click - Battleaxe):  14 damage, uses 5 durability, 1.8 second charge, 5 second cooldown

The battleaxe has an attack radius of 4.5 blocks

|------ Armor, Tools & Weapons 3D Models! ------|

Tools & Weapons 3D Models:

 

Equipped Weapons: Glowing Obsidian Battleaxe & Sword

Equipped Tools: Glowing Obsidian Axe & Pickaxe

Equipped Tools: Glowing Obsidian Shovel & Hoe

 

 

Armor & Weapons 3D Models:

 

Equipped Glowing Obsidian Armor

Equipped Glowing Obsidian Armor, Tools & Weapons (Sword and Pickaxe)

Equipped Glowing Obsidian Armor, Tools & Weapons (Battleaxe and Axe)

Equipped Glowing Obsidian Armor, Tools & Weapons (Hoe and Shovel)

|------ Armor & Tools Recipes! ------|

Armor Recipes:

 

Glowing Obsidian Helmet

Glowing Obsidian Chestplate

Glowing Obsidian Leggings

Glowing Obsidian Boots

 

 

Tools & Weapons Recipes:

 

Glowing Obsidian Battleaxe

Glowing Obsidian Sword

Glowing Obsidian Pickaxe

Glowing Obsidian Axe

Glowing Obsidian Shovel

Glowing Obsidian Hoe

 

 

In-game Models:

 

Equipped Glowing Obsidian Armor

Equipped Glowing Obsidian Tools & Battleaxe

 

 

Where to find the items:

 

 

WeeweeJuice Addons Help / Tips:

❓ |------ Common Questions/Troubleshooter! ------| 
 

Q1. Why does the addon not work? 
 1. Have you downloaded and applied both the resource and behavior pack?
 2. Have you turned Holiday Creature Features and Molang Features on?
 3. Is your game in version 1.19.0+?
 4. Try using this function in the game: /function troubleshoot
 5. If nothing worked, submit a bug report here: Addon Troubleshooter

Q2. How do I get this addon to work with other addons (Ex. New Player Animation Addon)?
 1. Put my addons below other addons

Q3. How do I download a link from Linkvertise?
 1. Scroll down and click "Free Access With Ads"
 2. Scroll back up and press "Discover Interesting Articles
 3. Wait 5 seconds and press the "X" at the top right 
 4. * Some users might be prompted a download of a google extension 
 5. * Install the extension (don't open it!) 
 6. * Wait 30 seconds and press "X
 7. Continue to the download link!

 

Q4. How do I get the addon into Minecraft? (IOS)
 1. Download the Resource & Behavior packs individually
 2. Open up the “Files” app
 3. Move the Resource pack into: game → com.mojang → resource pack
 4. Move the Behavior pack into: game → com.mojang → behavior pack
 5. Open up Minecraft and it should work!

Q5. Why are my armors/weapons not working correctly?
 1. Use this function in the game: /function troubleshoot
 2. If the function did not fix the problem, try downloading the newest version of the addon
 3. If downloading the newest version did not fix the issue, submit a bug report here: Addon Troubleshooter

Q6. Can I download these packs separately?
 1. You can find separate addons on my profile!Q7. Do my friends need to download this addon from this page?
 1. No. Your friends will be prompted with a page to download the addon as they join your world

Q8. Should I download every new update?
 1. It depends
 2. You should download major updates such as v1 → v2 or v1.1 → v1.2. They will usually add new content
 3. Smaller updates such as v1.2 → v1.2.1 will usually only fix bugs. If you are encountering a bug, then you should try downloading the latest version to see if it is fixed.

Q9. What software do you use to make these addons?
 1. Paint.net for 2D art
 2. Code Writer to read .json files (Free on Microsoft Store)
 3. Blockbench (for 3D art & animations)
 4. I also go on   https://wiki.bedrock.dev/  and  https://bedrock.dev/docs/stable/Entities  to learn more about creating addons!

Q10. Are you cool?
 1. I love refrigerators.
 2. Coolness is only a concept created by your impression of someone. If a cool person to you is someone who can be epic, then yes. 
 3. But can you really know if someone is, in fact, cool? First, we would need to figure out what it means to be cool. Most of us agree upon the definitions of basic adjectives that describe shapes, colors, and maybe even behavior. However, once we enter the realm of opinionated impressions, adjectives similar to “cool” become much trickier to define. After asking 30 strangers what cool means to them, I think it’s fair to say that being cool is comparable to being admirable, skilled, smooth, or kinda cracked. If you believe that someone may have any of the characteristics, then they reasonably can be labeled as cool. However, you may very well not believe any of these adjectives to describe someone cool. The problem with the usage of language is that every individual interprets the same word differently. One person might relate the word “cool” to admirable, but another might think it means something closer to “skilled.” So how would you know for certain that I am or am not cool? In order to answer that, we would need to know whether humans have free will. If our brains were wired to always believe in the former answer, (however unlikely that is), then yes, I would be cool. But how do we know for sure that others don’t think the same as we do? Asking other people about their opinions would not work because their interpretation of their opinions might differ drastically from yours. And asking more questions would only make it less likely that you understand exactly what they are trying to tell you. Ultimately, with such a flimsy consensus of words, it is up to you to determine whether I am objectively cool or not.

📜 |------ Lore! ------|

Within the ancient Tungar Cliffs lies the remains of one of the largest forges ever created. The ancient builders once gathered here to buy, sell, and admire the strongest armor and tools the forge had to offer. Ran by the best blacksmiths in their world, there were no materials that couldn’t be found here. 

Copper armor and tools⁠
were mass produced during times of war because of their strength and relatively cheap cost. The ancient builders would leave full sets of copper equipment on armor stands, making them more protective with oxidation.

Amethyst armor and tools
were one of the hardest sets to produce. After many failed attempts at creating amethyst equipment, the ancient builders found a delicate balance between efficiency and durability. Although the armor and tools may be very brittle, their high efficiency and damage greatly outweigh the disadvantages.

Emerald armor and tools
were rarely used, mostly because of the importance of emeralds in the ancient economy. People wearing and using emerald equipment would do so to flaunt their wealth to their peers and usually had political influence. However, the commoners often found it arrogant and wasteful.

Phantom armor and tools 
were considered the pinnacle of technology during the reign of the ancient builders. The ability to be invisible when moving at walking speed changed the balance of power within the kingdoms of ancient builders. 

Glowing Obsidian armor and tools
were treasured for their appearance, as their glow easily attracted newcomers. Traders were always gathered around a Glowing Obsidian armor display when an auction was announced.  Of course, its ability to create light was also very beneficial to cave explorers and miners. Unfortunately, many overlooked the armor’s strength buff because of its captivating glow.

Warden armor and tools
were created using the magical abilities of the Warden's tendrils and heart. Anyone who dared to equip the Warden armor was instantly overwhelmed by its power. Once the person adjusted to their new senses, they could periodically sense mobs through walls and were immune to any type of blindness.

Gilded Netherite armor and tools
were the first to be created with an alloy. Netherite was one of the toughest natural elements that could be refined and crafted into armor and tools, but the blacksmiths of the forge tried to infuse it with the gilded blackstone from Nether Bastions. The result was astonishing, leading to armor with full knockback resistance and tools that seemed to never break.
 

Aetherite armor and tools
were used by early civilizations because they existed in the overworld. Aetheritte equipment was crucial in gaining an advantage on the battlefield. The greatswords were able to dominate the battlefield with their swift area attacks, and the aetherite armor granted the wearer an immense amount of extra hearts. But the aetherite equipment was soon approaching extinction because of how rare and exhausting it was to try and find these precious aetherium ores.

 

Reaper armor and tools
were unheard of – because nobody thought it was possible to acquire the Reaper's power. Nearly every ancient builder has heard of the Reaper's tale: Once a servant of the Wither, it plotted to overthrow the tyrant's iron rule over the Nether. With the help of the ancient builders, the Reaper prepared an attack on the Wither's fortress... but nobody could predict what happened next. With just a simple glance at the soldiers, each and every one of them was paralyzed with fear. The Reaper harnessed the souls of these soldiers, creating an army of its own. Needless to say, nobody dared to get anywhere near the Reaper's territory.

📢 |------ Future Updates! ------|

**Ideas listed here may or may not be added to the actual addon**

 

Here is a chart for all of the armor and tools that are planned for release! 

 

✧ ✧ ✧

|–– Explanation of the Chart ––|

 

 Circle = Passive –

 Square = Defense –

 Star = Agility –

 

– Normal armors (leather to diamond) –

– Special armors –

– Alloy armors (Netherite Tier and higher) –

✧ ✧ ✧

 

📚 |------ Armor Tips & Info! ------|

Copper Armor (new armors)
oxidizes if you or an armor stand is wearing or holding copper items. 

 The armor is brittle but still has 23% more durability than iron
 A full set of oxidized copper armor gives 16 bars of protection
 It takes from 5 to 20 minutes (an average of 10.5 minutes) for copper items to oxidize one stage on a player
 It takes from 5 to 40 minutes (an average of 20.5 minutes) for copper items to oxidize one stage on an armor stand
 Only fully oxidized copper items can be enchanted
 Mobs like zombies, skeletons, and zombie villagers can spawn with copper items

Amethyst Armor (new armors)
does not have any special abilities as of right now.

 The armor has 23% more durability than iron
 A full set gives 18 bars of protection
 The armor currently has -1 knockback protection in the code, so a future update might make you easier to knock back

Emerald Armor (new armors)
does not have any special abilities as of right now.

 The armor has 25% less durability than diamond armor
 A full set gives 19 bars of protection

Phantom Armor (new armors)
makes you fully invisible as long as you walk or crouch.

 The armor has 50% less durability than diamond armor
 A full set gives 10 bars of protection 
 Invisibility is determined with a score system:
      *Walking and crouching will charge your invisibility score by 20 per second (max 200)
      *At a score of 50, you become invisible
      *The invisibility effect icon will warn you when you fall below a score of 100 
      *Moving at running speed would reduce your invisibility score by 60 per second
 Mobs won’t attack you until you hit them when you are invisible
 Items being held will not be invisible

Glowing Obsidian Armor (new armors)
gives you and players around you strength.

 The armor has 5% less durability than diamond armor
 A full set gives 17 bars of protection 
 The armor will give you and players within a 5 block radius of you strength 1 periodically:
     *1 mob = strength every 2.8 seconds
     *2 mobs = strength every 1.56 seconds
     *3 mobs = strength every 1.17 seconds
     *4 mobs = strength every 1 second
     *5+ mobs = permanent strength
 Light emitted from the armor will shine for 15 blocks

Warden Armor (new armors)
allows you to see hostile mobs through walls.

 The armor has 21.6% more durability than netherite armor
 A full set gives 28 bars of protection
 Wearing a set of Warden armor would make you blind for 10 seconds 
 Reveals hostile mobs in a 25-block range every 5 seconds (not players)

Gilded Netherite Armor (new armors)
provides the wearer with 4 extra hit points (2 hearts) and full knockback resistance.

 The armor has 21.6% more durability than netherite armor
 A full set gives 32 bars of protection 
 Wearing a set of Gilded Netherite Armor gives 2 extra hearts (using health boost)
 Gives 100% knockback resistance (does not protect against whips)

Aetherite Armor (new armors)
provides the wearer with regeneration and a max of 8 extra hit points with an overheal ability.

 The armor has the same durability compared to netherite armor
 A full set gives 23 bars of protection 
 Wearing a set of Gilded Netherite Armor gives regeneration 1 
 Gives you extra hearts when at full health for a few minutes (using absorption)
 Gives nearby players and wolves in a 20-block range regeneration 1

 

Reaper Armor (new armors)

strikes fear into the hearts of your enemies

 When worn, the user will be unable to move for 4 seconds before knocking back nearby mobs
 When collecting XP, the user will get regeneration for a short duration (lifesteal)
 When looking at an enemy's face/head, they will be inflicted with fear
 Fear effects:

  • 1 second of looking: enemy gets a red fog that impedes vision and Weakness 1
  • 2 seconds of looking: enemy gets slowness 1
  • 3 seconds of looking: the wearer gets speed 2
  • 4+ seconds of looking: enemy gets weakness 2
  • The fear effect can have a maximum score of 5
  • The target's fear decreases when you aren't looking at them
📚 |------ Tools and Weapons Tips & Info! ------|

All of the Tools 
as of right now do not have any special abilities.

The Copper Hammer (new weapons)
is a highly versatile tool that you can craft pretty early on since copper is so easy to find.

+ Can fend off a large group of mobs with an area knockback of 4.5 blocks and decent damage
+ Has a fast cooldown of 1.5 seconds
+ Can be used to push a block down and destroy the block beneath it
+ Will go through shields if the enemy is within 2 blocks of you
 The knockback does not go through knockback resistance

The Amethyst Spear (new weapons)
is specialized in fighting a line of enemies at a safe range.

+ Long range and does 20 damage
+ Certain mobs like skeletons, creepers, piglin brutes, will be much easier to deal with 
+ Blocking an attack does not stop the attack for enemies behind
 Des not knock enemies back
 The spear will be blocked by a shield
 Has a long cooldown of 3 seconds

The Emerald Dagger (new weapons)
applies bleed damage (displayed as poison). It is best to use this weapon sparingly. After a successful stab, wait until the effect wears off to stab them again.

+ A critical shank (2x dmg) can be achieved by moving your camera quickly towards and away from an enemy
+ The bleed damage goes through armor protection
 Bad against any type of regeneration

The Phantom Whip (new weapons)
is specifically designed to be as defensive as possible. One very effective way to nullify a threat is to hit the enemy off a ledge. 

+ Does 7 damage and knocks the enemy an entire 3 blocks away
+ Knockback goes through knockback resistance
+ Has a very fast cooldown of 1.04 seconds
 Can only hit one enemy at a time

The Glowing Obsidian Battleaxe (new weapons)
does the job of area damage even better than the hammer. 

+ Cleaves in a wide cone and does 14 dmg in a 4.5 block range in front of you
+ Knocks enemies up into the air for a brief moment
 Has a very long cooldown of 5 seconds
 Has a long charge of 1.8 seconds

The Echo Staff (new weapons)
has the ability to hit mobs all around you and knock them back.

+ Has a range of 10 blocks
+ Fires a large number of sonic booms, protecting you against hordes of hostile mobs
+ Targets mobs instead of firing randomly around you
+ Each sonic boom does 10 damage
 Has a super long cooldown of 10 seconds
 Knocks enemies very far away

The Gilded Netherite Mace (new weapons)
is able to smash away any armor quickly and stun enemies.

+ Normal hit is able to stun enemies for 0.35 seconds (unable to move)
+ Special attack is able to deal 50 durability damage against armor
+ Special attack has a super fast cooldown of 0.5 seconds
 Normal attack has a slow cooldown of 0.65 seconds
 Normal attack will stun the user for 0.9 seconds if blocked

 

The Aetherite Greatsword (new weapons)
is able to slash multiple enemies with rapid speed.

+ Normal hit only has a 0.5 second cooldown
+ Able to deal fast area damage to keep enemies away
 Can only hit 4 enemies at max
 Does not deal much damage & does not penetrate shields

 

The Reaper Scythe (new weapons)
is able to deal massive damage to targets with a lot of HP.

+ Normal hit has a 0.8 second cooldown
+ Normal hits pull the target toward you
+ Able to use ability 30 blocks away
 Can only hit 1 enemy at a time
 Does not deal much damage to low HP entities

🐞 |------ Known Bugs & Problems! ------|

**This list is ordered in importance**

: fixable by an addon update
 : fixable by a Minecraft update
+ : fixed problems/bugs

 {mobs} Zombies and skeletons cannot use the whip
 {mobs} Zombies and skeletons cannot pick up certain special weapons and armor
 {mod} Custom skins do not load (I need some help & examples to fix this, join discord)
 {mod} Some WeeweeJuice addons are not compatible with the True Backpack addon
 {armor} All armors made before Warden can be fully fixed with one item
 {items} Named Gilded Netherite items will burn in lava
 {items} Copper items cannot be scraped 
 {armor} Some armor abilities do not work in creative
 

+ {armor} Armor wearing sounds are not broadcasted to other players
+ {items} Copper items cannot be waxed
+ {armor} A full set of Gilded Netherite armor heals you to full when worn & removed
+ {items} Aetherite Crystal don't convert to an ingot in a lava cauldron
+ {armor} Glowing obsidian armor will not activate sculk blocks without making a noise
+ {tools} Hoes and shovels will now play sounds when being used
+ {items} Items will duplicate upon death
+ {tools} Riptide does not work
+ {armor} Armor abilities don’t work in peaceful mode
+ {mobs} Slimes will only spawn as their smallest variant
+ {mobs} Player entities would not mount you when in peaceful mode
+ {mobs} Sculk sensors can sense players even when crouching
+ {armor} Glowing Obsidian armor effect does not match with stats on page
+ {armor} Dying will remove gilded netherite health boost
+ {tools} Axes can’t strip wood
+ {tools} Axes can’t break Mangrove Roots
+ {tools} Shovels can’t make grass path
+ {tools} Shovels can’t break Mud Roots
+ {tools} Hoes can’t create farmland

📝 |------ Changelog! ------|

v2 changes:

  1. The new 1.20.30 update broke many parts of the addon
  2. Block Fixes:
    • The glowing obsidian blocks will work normally again
  3. Item Changes:
    • Glowing Obsidian Axes can now mine cherry wood, planks, slabs, etc.
  4. Item Bug Fixes:
    • Glowing Obsidian Helmets fixed
    • Glowing Obsidian Chestplates fixed
    • Glowing Obsidian Leggings fixed
    • Glowing Obsidian Boots fixed
    • Glowing Obsidian Swords fixed
    • Glowing Obsidian Battleaxes fixed
    • Glowing Obsidian Axes fixed
    • Glowing Obsidian Pickaxes fixed
    • Glowing Obsidian Shovels fixed
    • Glowing Obsidian Hoes fixed
    • Glowing Obsidian Shards fixed
  5. Modified page for new version
     

v1.3 changes:

  1. Glowing Obsidian battleaxe will no longer damage players when PVP is turned off
  2. Gameplay Changes:
    • Crafting Glowing Obsidian shards will now grant 1 >>> 2
    • Glowing Obsidian armor will now give strength 1 >>> 2
    • Glowing Obsidian Helmet Durability >>>
    • Glowing Obsidian Chestplate Durability >>>
    • Glowing Obsidian Leggings Durability >>>
    • Glowing Obsidian Boots Durability >>>
  3. Armor Fixes & Changes:
    • Fixed Glowing Obsidian armor inconsistencies when giving strength
    • Made Glowing Obsidian armor lighting effect less laggy
    • Glowing Obsidian armor can now glow underwater
  4. Tool Fixes:
    • Glowing Obsidian Axes can now strip wood
    • Glowing Obsidian Axes can now break Mangrove Roots
    • Glowing Obsidian Shovels can now make grass path
    • Glowing Obsidian Shovels can now break Mud Roots
    • Glowing Obsidian Hoes can now create farmland
  5. Bug Fixes:
    • Fixed the shrieker bug
    • Fixed player_entity inconsistencies when dying
    • Mobs would no longer prioritize picking up items
    • Armor abilities now work in peaceful mode
    • Hoes and shovels will now play sounds when being used
    • Fixed texture swapping
  6. Slightly modified page

 

v1.2 changes:

  1. Added v1.19.0 text support
  2. Bug Fixes:
    • Fixed Tools not being able to break certain blocks
    • Fixed the self damaging battleaxe bug
    • Fixed the Trident Riptide bug
    • Fixed the double player_entity bug
    • Fixed the shrieker bug
  3. Added armor sounds when the player wears Glowing Obsidian armor
  4. Added version 1.19 on the page
  5. Slightly modified page

 

v1.1 changes:

  1. Battleaxe changes:
    • Special attack stats have been added into the name of the item
  2. Mob changes:
    • Zombies, husks, skeletons, and strays can now use the special ability of a battleaxe, like players
    • Zombies, husks, skeletons, and strays can spawn with a battleaxe
  3. Equipment changes:
    • Dropped Glowing Obsidian equipment and tools will no longer disappear from an explosion

 

 

 

 Enjoy the addon! 

 

-

 

 

 

I made a cinematic video for the origins of Glowing Obsidian Equipment! Check it out if you want to!

https://www.youtube.com/watch?v=DD32g7lVY_s

 

 

If you make a video on this addon, make sure to include a link to THIS PAGE and that only!

(glowing obsidian armor, glowing obsidian tools, glowing obsidian equipment, glowing obsidian battleaxe, obsidian battleaxe, battleaxe, weeweejuice, weewee juice, wee wee juice, redstoneweewee, more tools, more armor, more equipment, copper, amethyst, gilded netherite, emerald, glowing obsidian, copper golem)

 

Changelog

Installation

*Turn on Holiday Creator Features, Custom biomes, and Molang Features, and make sure you apply both the Behavior and Resource packs!*

*You must download both the Resource and Behavior packs in order to use the addon!*

creator: https://www.twitter.com/@JuiceWeewee

Quote
Topic starter Posted : 19/01/2022 10:31 pm
McBedrock
(@mcbedrock1)
Illustrious Member Admin

updated

ReplyQuote
Topic starter Posted : 26/11/2023 7:29 pm
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