Monster Difficulty
Ever felt like Minecraft was too easy, even with the different difficulty settings? This behavior pack will remedy that. It increases the detection range, speed, and skill of monsters in Minecraft:
- Monsters no longer have to see the player to target them.
- Monsters receive less damage from lava.
- All monsters can now break down doors
Zombie/Husk:

Detection Range: 25 -> 100
Speed: 0.23 -> 0.35
Baby Speed: 0.35 -> 0.45
Zombies and Husks can now convert to Drowned after only 5 seconds underwater.
Skeleton:

Detection Range: 16 -> 64
Speed: 0.25 -> 0.35
Attack Time (with bow): [1,3] -> [0.5,1.5]
Arrow Inaccuracy Multiplier: 4 -> 1
Skeletons can now convert into Strays after only 5 seconds in powder snow.
Creeper:

Detection Range: 16 -> 64
Speed: 0.2 -> 0.32
Explosion Power: 3 -> 6
Charged Explosion Power: 6 -> 9
Drowned:

Detection Range: 20 -> 80
Speed: 0.23 -> 0.31
Swim Speed: 0.06 -> 0.12
Baby Speed: 0.25 -> 0.37
Baby Swim Speed: 0.08 -> 0.16
Trident Chance: 15% -> 45%
Enderman:

Look At Range: 64 -> 128 (The range at which the Enderman will notice players looking at it.)
Teleport Range: 16 -> 64 (The maximum distance the Enderman can teleport to chase a player.)
Speed: 0.3 -> 0.4
Angry Speed: 0.45 -> 0.7
Anger Duration: 25 -> 50
Follow Range: 32 -> 64
Spider:

Detection Range: 16 -> 64
Speed: 0.3 -> 0.4
Anger Duration: 10 -> 20
Witch:

Detection Range: 10 -> 40
Speed: 0.25 -> 0.35
Follow Range: 64 -> 128
- Fixed an issue that breaking doors wasn't working for some monsters.
Installation
- Follow the link to Linkvertise.com
- Select "Free Access with Ads"
- Follow the instructions on Linkvertise.com
- Download the behavior pack from MediaFire
- Put it in the behavior_packs folder in Minecraft
Note: You do not need to activate any experimental features for this add-on to work. (Though you can if you want to.)