Minecraft Pocket Edition/Bedrock 1.13.0.1 NEW FOXES BETA Released!

12th July 2019
Bedrock News
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Experimental Gameplay:

(Work in progress features that are only available when Experimental Gameplay is enabled in world settings)

New and improved Structure Blocks! 

New Features:

Added the Fox!
Added the arctic Fox as a variant
Foxes now spawn as arctic variants when in snowy climates, and polar bears will attack them unprovoked
Trusted Foxes defend trusted players
Foxes can pick up and carry items in their mouths
Foxes may eat what they are carrying, sometimes with interesting results!
Coordinates can now be tab-completed when writing commands
Added new “PersistComponent” for mob persistence
Added new and improved Structure Blocks
Save and Load features are behind the Experimental Toggle

Changes:

Added a message that informs players whether a Marketplace pack is compatible with their version of Minecraft (specifically if it includes blocks from a newer version of the game)
Minecraft on iOS will no longer show the “Do you want to Close Minecraft” pop-up since iOS doesn’t support that app behaviour
Added new chat settings options to improve accessibility 

For Map Makers and Add-On Creators:

New Data Driven Items
Added shake animation to data-driven arrow (MCPE-40744)
Data driven actor push logic and behaviour 
Breaking item particles are now data driven 
Implemented data driven environment damage 
Data driven sparkler particles 
Data driven Guardian/Elder Guardian animation and rendering
Fixed unparented geometry on pre 1.8 guardians 
Elder Guardian Spike animation 
Added new feature rules data that implements existing biome decoration through json 
Final infrastructure changes required to support fully data driven features. Rules themselves must be provided in a behaviour pack with experimental turned on
Converted the Fishing Hook actor to be Data-Driven 
Converted the Balloon actor to be Data-Driven 
Data Driven Player Rendering
Snow Golem trail behaviour is now data driven 
Horse models/animations are now data driven 
User Story Dragon Breath Particles are now data driven
Ores are now data driven (OreFeature)
Added Scripting Documentation for ActorDamageSource 
Added additional Scripting information to death events 
Added block container Scripting component 
Added ‘Projectile Hit’ Scripting event 
Added ‘Actor Hurt’ Scripting event 
Added new Actor tags to the Scripting API
Added Block Destruction Scripting event for Explosions 
Actor Definition Events can now be triggered from scripts
Added ‘actor_sneak’ Scripting event 
Added ‘actor attacked’ Scripting event
Levers now have their own block state 
Fixed a scripting error that would show when shooting arrows from a dispenser 
Added ‘build document’ code for data-driven recipes
Players can now open and view scripting logs while the game is running 
All pillar blocks now have their own block state instead of using some values of the direction block state. This allows mirror and rotating with structure blocks 

Fixes:

Crashes/Performance
Fixed several crashes that could occur during gameplay
Fixed inconsistent crash while navigating the game’s UI
Fixed a crash related to cached resources that could sometimes occur 
Improved graphics rendering performance
Improved world launch time by optimising network and resource tasks
Fixed a crash that could sometimes occur when launching the game on Oculus Rift
Fixed a crash that could sometimes occur when exiting the game on Windows 10
Fixed a crash that could sometimes occur when resuming the game on Oculus Rift
Fixed a freezing issue that could sometimes occur when resuming the game on Windows 10 Mobile
Fixed a crashing issue on iOS when relaunching the game with a global resource pack applied
Fixed a crash that could sometimes occur when exploring world templates 
Fixed a crash that could sometimes occur when launching the game on Xbox
Fixed a crash that could occur when launching the game on Xbox 
Fixed a crash that could occur when typing some characters onto a sign
Fixed a crash that could occur when playing the Inspiration Hub World
Fixed a crash that could sometimes occur when trying to create new world or when joining a multiplayer game
Fixed a crash that could sometimes occur when signing into Microsoft account
Fixed a crash that could sometimes occur when choosing certain skins
Fixed a crash that could occur when creating a new world using some marketplace packs 
Optimised grass growth block ticking
Fixed a crash that would happen when typing certain characters into chat (MCPE-44419)
Fixed a crash that could occur when switching profiles on Xbox One
Fixed a crash that could occur when breaking a block underneath Detector Rail blocks
Fixed a crash that could occur if a split screen player leaves the game while an execute command targets them in a function
Fixed a crash that could occur when leaving and rejoining a world whilst an adult panda is eating bamboo
Fixed a crash that could occur after a player leaves on 3-4 player split screen on the “Wildlife: Jungle” map 

General

Beacons no longer play conduit ambient sound, but play the correct beacon ambient sound now (MCPE-34413)
Tweaked the “How to play” section so that it specifies carved pumpkins should be used as protection from Enderman
Tweaked the wording in the Raids “How to play” section
Accessibility colour and contrast fixes and tweaks for dropdowns, buttons and the Play screen
Players can now switch between user accounts on Xbox One without restarting the game
Fixed the messaging when trying to import a world template made in a newer version 
Leads now connect to mobs at the correct position 
Updated the information about repairing Elytra in the How To Play section, which now describes using Phantom Membranes to repair them instead of Leather (MCPE-41608)
The world loading screen now closes if acceptable amount of chunks loaded (MCPE-44815)
(Partial fix for MCPE-44815, the issue with chunks sometimes not loading in correctly is still being worked on)
Furnaces now play all applicable sounds, and at the correct pitch (MCPE-43915)
Recently viewed skins now appear in the correct order in the Skin Picker menu 

Gameplay

Equipment on Armor Stands now renders correctly if the Armor Stand is affected by the invisibility effect (MCPE-39779)
TNT no longer falls through blocks when lit (MCPE-41313)
Using pickblock on lit Redstone now gives the player the correct block (MCPE-43450)
Equipment on Armor Stands now renders correctly if the Armor Stand is affected by the invisibility effect (MCPE-39779)
Updated Mason Trades
Splash Water Bottle now deals damage to Blaze and Enderman mobs again (MCPE-42589)
Split-screen players that join a world will now spawn in the correct safe place and no longer spawn in void
Arrows will cause sand and gravel to fall again (MCPE-18257)
Fixed pitch issue with camera that caused player to walk backwards when looking straight up
The camera will now rotate correctly when in third person view
Changed how the Bell item is held in the player’s hand, so that it is held with an item rather than a weapon (MCPE-43638)
Damage sound is no longer heard when a player falls or lands in creative (MCPE-515)
Camera is no longer present in Creative inventory without “Education Edition” toggle being turned ON
Players in water are now knocked back by TNT explosions
Fire Charges launched from Dispensers will now ignite Minecarts with TNT
Using bone meal on a flower now generates more flowers of that type around it, rather than just dandelions and poppies (MCPE-7979)
Shulker boxes can no longer be placed in the same space as the player (MCPE-39674)
Standing in a cauldron of lava now deals the correct amount of damage to players (MCPE-39356)
Using ‘Place All’ (Y) on the Cartography output slot only crafts as many of the shown result possible
The player now correctly receives the bad omen effect whenever the Illager captain dies in combat with the player (195068)
Mobs will no longer break turtle eggs when mob griefing is disabled (MCPE-36245)
Falling snow can no longer replace other blocks (MCPE-44613)
Cartographer trade now requires 11 glass panes instead of 10
Loyalty Tridents now return to the correct player after bouncing off a Shield (MCPE-44225)
Nether portals now spawn zombie pigmen in easy difficulty (MCPE-45934)
Fixed issue of riptide tridents not propelling players forward correctly
Balanced enchants on books – those with 3 or more enchantments no longer always have Featherfalling IV and/or Blast Protection IV (MCPE-41944)
Campfires can be doused with splash water potions only, to match the Java Edition
Explosions no longer destroy and drop End Gateway blocks (MCPE-47174)
Fixed creeper farms by adjusting mob height spawning logic (MCPE-45935)
Lava now correctly affects mobs that come into contact with it (MCPE-45531) 

World Generation

Chests that generate in Desert Temples now face the correct way (MCPE-37393) 

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