Minecraft Bedrock Edition Beta & Preview

11th October 2023
Bedrock News
85 11

Posted: October 11, 2023

Information on the Minecraft Preview and Beta:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

Here’s a list of what’s new in this week’s Minecraft Preview and Beta! As always, we really want to hear your thoughts on these fixes and features, so please send your feedback and ideas to aka.ms/MC120Feedback and report any bugs to bugs.mojang.com.

Experimental Features

Villager Trade Rebalancing

  • Fixed an issue where experimental Librarians never sold the highest level of their common enchantments (MCPE-174861)

Features and Bug Fixes


Realms are now available in Preview and Beta! Any player who has an active Realms subscription is eligible to create a free Realm in Preview/Beta. This Preview Realm will be separate from your regular Realm to prevent any issues from impacting your regular Realm. For more information on how Preview Realms work, please see Realms in Minecraft: Bedrock Edition Preview and Beta FAQ.

We are excited for you to try out any new gameplay features released in Preview on your Realm moving forward. (Psst, that includes some cool new Realms features that will be making their way to Preview soon!)

How to Play

  • Completely remodelled the “How to Play” screen and created a new “Encyclopedia” screen 
  • Fixed various spelling mistakes in the “How to Play” screen 
  • Removed obsolete references to “Old world” in “How to Play” screen 
  • Added Netherite related items to how to play descriptions 

Improvements to Decorated Pots

  • Decorated Pots now store up to a single stack of items 
  • Hoppers, Hopper Minecarts, and Droppers can now insert and/or extract items from Decorated Pots
  • Comparators can now read the number of items in Decorated Pots
  • Players can interact with Decorated Pots to insert items into them
  • Decorated Pots have no user interface and need to be broken to retrieve or discover their content
  • Player interactions with Decorated Pots cause Decorated Pots to wobble and emit a vibration of frequency 11
  • Decorated Pots can be smashed by projectiles, which cause them to shatter and drop their content
  • Increased the maximum stack size of identical Decorated Pots to 64 
  • We want to hear your feedback on these improvements to Decorated Pots – let us know what you think in our dedicated feedback site post!


  • Armor Trims can now be applied to custom armor 
  • Phantoms will no longer miss players who are gliding
  • Decreased the likelihood of players spawning above leaves

Village Raids

  • Witches spawned via spawn eggs now join raids and throw potions at raiders
  • Raid mobs can now join existing raids


  • Players can now download worlds larger than 1GB from Realms on Xbox


  • Removed the Preview only experimental toggle for vsync. Players should use the improved input latency mode in the video settings for more responsive input. Vsync can still be disabled via pre-existing methods (e.g. via options.txt)

Touch Controls

  • Touch input used for the leave boat button no longer continues to register input (MCPE-168574

User Interface

  • Added a game rule to turn off recipe unlocking messages 
  • Recipe unlocking notifications no longer speed up when unlocking a lot of items 
  • The search bar inside of the inventory is now aligned with the rest of the UI (MCPE-174298)
  • Added Menu Cancel as a remappable action and set Mouse Back button as its default 
  • Fixed tips display for custom vehicles from Marketplace packs when using touch controls with a joystick
  • The Xbox On-Screen Keyboard now moves to a different position if it’s in front of the text user is inputting (MCPE-170831)
  • Removed localization of “Discovery” keyword in the preview HUD (MCPE-175538)
  • Fixed grammatical error in Magma death message (MCPE-64168)
  • Updated death message when killed by a Bed explosion in the Nether (MCPE-123604

Vanilla Parity

  • Vindicators and Evokers can no longer be spawned in a Peaceful world (MCPE-124736

World Generation

  • Suspicious Sand no longer generates in Cold Ocean Ruins (MCPE-173492)

Technical Updates


  • Added eventing support for ExtensionContext API
    • Added new after event ModeChangeAfterEvent and signal ModeChangeAfterEventSignal
  • Fixed a bug where Cube Brush preview wasn’t getting cleared when swapping to Crosshair mid-brush painting 

Add-Ons and Script Engine

  • Improved some of the common scripting error messages to provide better context and information


  • Fixed unreliability around query.is_alive on Server


  • Blocks with the “minecraft:cardinal_direction”, “minecraft:facing_direction”, or “minecraft:block_face” states as part of the “minecraft:placement_direction” or “minecraft:placement_position” BlockTraits are rotated/mirrored properly by Structure Blocks
  • Structure Void blocks once again prevents interaction with blocks and entities placed behind them (MCPE-175237)
  • “planks” block is now split into unique instances “oak_planks”, “spruce_planks”, “birch_planks”, “jungle_planks”, “acacia_planks”, “dark_oak_planks”
  • Commands will still work with “planks”, however, “planks” block will not be suggested 
  • “stone” block is now split into unique instances: “stone”, “granite”, “polished_granite”, “diorite”, “polished_diorite”, “andesite” and “polished_andesite” 


  • Added a content warning for when the camera is placed outside of the player’s chunk radius 

AI Goal Components

  • Added “minecraft:behavior.melee_box_attack” behavior which functions the same as “minecraft:behavior.melee_attack” but uses bounds based attack reach calculations
    • The reach_multiplier attribute is removed and replaced with box_increase
    • Reach is calculated by increasing the bounds of the attacking mobs in the xz-plane by box_increase blocks to create an “attack box”. If the attack box intersects with the target’s bounds the attacking mob can reach it


  • Added BlockComponentTypeMapEntityComponentTypeMap, and ItemComponentTypeMap aliases which map Component IDs to their TypeScript types
  • Changed Block.getComponentEntity.getComponent, and ItemStack.getComponent to return the correct derived Component type
  • Added BlockComponentTypesEntityComponentTypes, and ItemComponentTypes enums that enumerate component ID strings


  • Added “minecraft:can_join_raid” component to allow entities to join existing raids


  • Deprecated the “tag:” legacy item component and released the “minecraft:tags” item component out of experimental in json formats 1.20.50 and higher


  • Fixed an issue preventing mobs from spawning further than 6 chunks away from the nearest player even if the server’s simulation range is larger than 6 chunks


  • Fixed animation controller loading to use the pack’s min_engine_version rather than the file’s format_version to determine the Molang Version. This fix applies to animation controllers in packs with a min_engine_version of 1.20.50 or higher 
  • The following Molang queries are Deprecated and will no longer be available in packs with a min_engine_version of 1.20.50 or higher
    • Replaced with query.timer_flag_1, set by behavior.timer_flag_1
    • Replaced with query.timer_flag_2, set by behavior.timer_flag_2
    • Replaced with query.timer_flag_3, set by behavior.timer_flag_3
    • It was only used to adjust the head animation of the camel as it came out of dash cooldown
    • Camel animation uses variable.dash_cooldown_progress in camel.entity.json now
    • query.is_scenting
    • query.is_rising
    • query.is_feeling_happy
    • query.dash_cooldown_progress

Stability and Performance

  • Removed CraftingEventPacket

Experimental Technical Features


  • Added effectAddBeforeEvent and removed effectState from effectAddAfterEvent


  • Changed the Bloom toggle in the Deferred Graphics Video Settings to an intensity slider. The player can now configure bloom intensity to their liking. Bloom can still be disabled by setting the slider to 0
  • Fixed fullscreen overlays not being displayed when being submerged in Lava and Powdered Snow in the Deferred Technical Preview
  • Fixed missing Hoppers within Minecarts in the Deferred Technical Preview 
  • Fixed an issue where certain light emitting blocks (e.g., Sea Lantern, Glowstone, Magma, etc…) could not be turned into point lights in the Deferred Technical Preview 
  • Fixed the appearance of rain, snow, and other weather effects in the Deferred Technical Preview 
  • Improved the quality of light sources over large distances in the Deferred Technical Preview 
  • Balanced the brightness of light emitted from emissive-only blocks in the Deferred Technical Preview 

Performance and Stability

  • Improved performance of directional lighting and shadows on Android and Xbox in the Deferred Technical Preview 

source: https://feedback.minecraft.net/hc/en-us/articles/20297322879245-Minecraft-Beta-Preview-1-20-50-20

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