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Console Experience — Limited World

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While the infinite worlds on Minecraft Bedrock and Java Editions are convenient, sometimes limitations make the game more fun. Console Experience brings back limited world sizes from Legacy Console Edition with new twists to make them fit the game today. With a finite amount of land in the world, player choices have more weight: would converting this tundra into a quarry destroy the last biome of this kind? Structures are given additional value too, as the player knows there aren't going to be an endless amount of villages to ravage in the future.

What's Different From Normal Worlds?

Console Experience provides four pre-generated worlds for Bedrock and Java which recreate the limited game style. The pre-generation ensures all biomes and structures are present within the terrain. Structures that spawn mobs, like pillager outposts and Nether fortresses, work as expected on both platforms. Eyes of ender and explorer maps may not always be accurate to the terrain. (Searching for strongholds beneath villages could work!)

This world isn't identical to those from Legacy Console, however. Since Java and Bedrock have infinite terrain to work with, it should be put to good use! Now, the endless oceans that used to just be borders on Console Edition are explorable terrain. This alleviates the concern that players may run out of caves to explore or space to build while keeping the amount of land limited. Land gradually transitions to ocean by the world edge to maintain immersion.

All land terrain uses post-1.18 Java generation. That means you get majestic mountains, large-scale caves, and deepslate generation from y=0 to y=-64 as usual. Oceans beyond the world edge vary in temperature, and rarely have deep dark, lush, and dripstone cave biomes below them. Bedrock players will also notice denser foliage in plains, savanna, and jungle biomes.

The Nether hasn't been left out either. On Console Edition, the Nether ended with a vertical bedrock wall at a certain point. This is recreated exactly for Console Experience, except with the new 1.16 Nether. Deltas, bastions, and fortresses, oh my! The Nether uses Java generation, so crimson and warped forests are thicker, and the whole Nether is marred by perilous ravine caves. On the Java worlds, Blazes occasionally drop glowstone dust.

World Sizes

Large World
Full Overworld Map

  • 5120x5120 block overworld
  • 896x896 block Nether
  • Large biome size
  • Endless edge oceans
  • All overworld structures and biomes guaranteed
  • All Nether structures and biomes guaranteed
  • Based on seed 22269187
Medium World
Full Overworld Map

  • 3072x3072 block overworld
  • 640x640 block Nether
  • Medium biome size
  • Endless edge oceans
  • Most overworld structures and biomes guaranteed
  • All Nether structures and biomes guaranteed
Small World
Full Overworld Map

  • 1024x1024 block overworld
  • 384x384 block Nether
  • Small biome size
  • Endless edge oceans
  • Important overworld structures and biomes guaranteed
  • All Nether structures and biomes guaranteed

The Classic world option is the same size and terrain as the Small option, but with a hard world border instead of endless oceans. This border cannot be crossed by players in Survival Mode, so the world is truly limited to the 1024x1024 area.

Bedrock players can add Console Aspects, Console Shading, and Legacy Console UI resource packs for the best experience.

Thanks to Stardust Labs on Twitter for discovering the seed used for the Large world.


Bedrock — Classic:

Bedrock — Small:

Bedrock — Medium:

Bedrock — Large:

Java — Classic:

Java — Small:

Java — Medium:

Java — Large:

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This topic was modified 1 year ago 3 times by AgentMindStorm
Topic starter Posted : 25/12/2022 4:47 pm
McBedrock reacted