Illusioner Add-On | Java Illusioner Update
The Illusioner is a mob first introduced in a 1.12 snapshot on the java edition of Minecraft but was never completed. He was later re-added and retextured in the new Minecraft Dungeons DLC: Creeping Winter. So now, this add-on finally brings him officially into the game. The mob is an illager type and spawns in little campsites in the ice plains biome kind of like how it does in Minecraft dungeons. It will attack you as well as villagers and iron golems by creating cloned versions of itself. Not only that but he has a lot more health than the average pillager making him a mini boss like the elder guardian.
The Illusioner
Attacks
When you first encounter the Illusioner he first starts by turning himself invisible and reappearing with multiple versions of himself. The Illusioner and the illusioner clones all wield a bow. The clones shoot regular arrows while the original Illusioner shoots fireworks arrows.
Health
Illusioner – 188
Illusioner Clone – 1
Natural Spawning
The Illusioner will spawn in campsites that can only be found in the ice plains biome and taiga biomes (Mainly to reduce frequent spawning) From there you will see a tent, a campfire, and a cauldron with a potion of invisibility inside enough for 3 bottles!
Drops
Illusioner will drop his crossbow, the “Illusioner Crossbow” with multishot and quick-charge 3 on it. I thought when finding the perfect drop for him that this would suit well since it does seem like the arrow is creating clones of itself. The Illusioner also drops up to 4 “Potions of Illusion” and when drunken will inflict the player with invisibility and teleport them away. Fireworks and up to 6 emeralds are included. I wanted to make it seem worthwhile since he is so rare and has lots of health.
The Illusionist
This is the original Illsuioner coded with nearly the same mechanics as it does on the Java version of Minecraft. I tried my hardest to make it as accurate as I could, but not everything will be perfect. I had to give it spider properties so it doesn’t disappear when invisible.
Attacks
According to the Java version, the Illusionist’s abilities are activated by invisibility so when the illusionist spots his target he cast an invisibility spell on himself emitting a blue mob effect and then switches to a ranged attack. If you are on hard difficulty the Illusionist will emit a black mob effect and blind the player. After casting its spell if the illusionist is hurt he will mirror himself will still continuing to shoot.
Health
Illusionist – 32
Natural Spawning
Does not spawn naturally but can be spawn through a spawn egg or commands.
The Illusioner attacking an iron golem with his clones.
Make sure you have these settings on when creating your world.
Please do not steal and publish this add-on, thank you 🙂
Particles
- Vanish particle has a slight texture change
- Recolored Illusioner Arrow explosion
Mobs
- Added the Illusionist
- Removed Kill Clone entity
- Illusioner/Illusioner Clone animation improvements
- Illusioner Clone is now named Illusioner but still identified as Illusioner Clone
- Illusioner attack rotation has been simplified
- Illusioner switches to range mode when in water
- Retextured and renamed Fireworks Arrow to Illusioner Arrow
- Illusioner Arrow no longer has gravity
- Illusioner Clones will now attack mobs that attack the real Illusioner
Items
- Potion of Illusion now depletes after use
- Potion of Illusion no longer spawn particles
Structures
- Illusion Campsite spawns less frequently
Installation
- Download Add-on
- Activate it when creating a world (Behavior packs tab)
- Make to be in 1.16 and Creation of Custom Biomes as well as Holiday Creator Features.
- Create the world
creator: https://twitter.com/sekretboi