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MCPE/Bedrock Magical Warfare 1.1.8[Earth Magic Update]

McBedrock
(@mcbedrock1)
Illustrious Member Admin

Magical Warfare 1.1.8 [Earth Magic Update]

 

A NEW Magic Type that shakes the Earth and grants you ultimate protection! The update also added two new adorable entities that you can tame and bring along to your adventure around the world!
 

Magical Warfare 

Now when you first load into the world, a Tower[Guild’s Tower] will generate right next to you and there will be various NPC’s inside that will be useful in the future. To acquire magic, go to the topmost floor and talk to the Archmage. The Archmage will also now be the one that can change and upgrade your mana capacity.

Remember that in the area near the Guild’s tower you might not be able to cast some magic, that should be a safe zone, the range is wider especially for explosive and destructive spells to prevent the tower from being destroyed.

For those who have the previous Magical Warfare in their world, before you change to the updated version of the addon, make sure that you position yourself away from an area that you don’t want to be destroyed, or to an area where you want the new safe zone is because it will generate right next to you.

In the first floor, there will be the Guildmaster, He will exchange you with rewards from the special item you collected from the boss/es you defeated.

On the next floor there will be a Quest Master and a Magic Expert.

The Magic Expert can make you learn Extra skills if you give them the special item from the boss you defeated. These extra skills can be used by anyone no matter what magic type you are using.

The Quest Master can exchange you Mana Essence if you give them monster items.(For now the quest system is just like a trading system, I’ll upgrade it in the future when more features are added)

WHEN TRADING, ALWAYS HOLD THE ITEM THAT YOU NEED TO EXCHANGE IN YOUR HAND AND MAKE SURE YOU HAVE ENOUGH!

 

Magic Types 

Earth Magic

Passive 

-Tough Skin [Defense]

         - Resistance Level 2

Basic Atk

-Geo Rise [Area|Damage]

            -  Huge rock pillars will damage 3 enemies within 10 block radius and propel them into the air

 

Skill 1

-Crushing Trap [Trap|Restraints]

           -  Place trap dirt blocks around you that when stepped on by enemies will encase them in rocks and drag them underground 

 

Skill 2

-Fortify [Defense|Invulnerability]

           -  You are granted maximum resistance for a while and protected by rocks, but you're unable to move. This skill will be forever active until you blast the rocks away damaging enemies hit by it as they do.

 

Skill 3

-Rock Golem [Summoning|Damage]

          -  Summon rock golems that will attack enemies and will despawn after a while

 

Ultimate

-Vehement Tremor [Invulnerability|Area]

           -  Put yourself into a fortified state, being unable to move and conjure an earthquake that will continuously cause rock pillars to propel enemies into the air within 15 block radius

 

Air Magic

 
  • Passive

 

-S.Flight [Chaser|Escapist]

             -  From time to time, gain the ability to have a straight flight ability

 

  • Basic Atk

-Gust [Knockback|Damage]

            -  Release a wave of wind around you that will damage and knock enemies away

 

  • Skill 1

-Air Strike [Knockback|Range]

            -  Spew wind that will knock and damage entities that it passes through

 

  • Skill 2

-Wind Boost [Escapist|Knockback]

            -  Boost yourself up above the air and gain slow falling

 

  • Skill 3
 

-Air Field [Defense|Area]

            -  Create a wide area protected by wind and enemies will be knocked away. The field will follow you as you walk

 

  • Ultimate

-Tornado [Area|Damage]

            -  Whip a tornado that will chase and suck in entities dealing damage over time

 

Blood Magic

Passive 

 

 

-Bleed [Damage] 

-Upon hitting enemies with your blood blade or your skills, you have a chance to make them bleed

 

Basic Atk. 

-Blood Slash 

 

Skill 1 

-Vampiric Thirst[Chaser|Lifesteal]

 -For a limited amount of time you are granted speed and can steal health by lunging onto enemies within 5 blocks radius while damaging them and weakening them.

 

Skill 2

 -Blood Spikes[Area] 

-Summons blood spikes around you that deals damage on enemies that comes in contact with it

 

Skill 3 

 

-Force Bleed[Damage|Area] 

-Instantly damages 5 enemies within 12 block radius and inflict continuous bleeding damage

 

Ultimate

 -Bloodlust 

-Create an area where everyone can't leave, you are granted speed and you can steal great amount of health and deal great amount of damage for a limited amount of time by lunging unto enemies within 5 blocks radius and dragging your enemies. Weaken those you steal life from.

 

Moonblade Magic

 

Passive

 

-Moon's Blessing[Healing]

           -Mana Regen +1

 

Basic Atk.

-Moonblade Slash[Damage]

             -Slashes of Moonblade in different angles that deals weakness

 

Skill 1
 

-Moonblades[Enhance]

              -Drop Moonblades 8 blocks in front of you

 

Skill 2

-Quadraple Moonblade Slash[Range]

              -4 Quick powerful moonblade slashes

 

 

Skill 3

-Moon Dance[Enhance]

              -Grants you Lv.2 speed and Lv.3 strength for 15 seconds

 

Ultimate

-Moonblade's Wrath[Enhance]

           -Moonblades will fall on 4 directions dealing damage and a gigantic one in the center that will deal greater AOE damage

Dark Magic[Swordmaster]

 

Passive
 

-Dark Pulse[Area]

            -When you hit enemies with your Dark Sword, a dark pulse emits out of your body that damages surrounding enemeies

Basic attack

 

-Dark Wave[Damage]
 

Skill 1

 

-Darkness Binding Restraints[Hindrance]

          -Summons chains of darkness to the nearest 3 enemies that will render them immobile for 5 seconds

Skill 2

 

-Darkness Coat[Strengthen]

         -Grants 15 seconds Lv. 3 strength and Lv. 2 speed for the user 

Skill 3

 

-Lightless Wave Barrage[RapidShot]

 

         -Shoot dark waves rapidly for 10 seconds

Ultimate

 

-Dark Dimension Slash[Range]

         -Create a large dark slash in a straight line that will greatly damage enemies hit with it

Dark Magic[Summoner]

 

Passive

-Dark Pulse
 

Basic Atk

 

-Dark Shot[Damage]

Skill 1

 

-Dark Phantom[Summoning|Chaser]

           -Summons a phantom that rushes through an enemy then blinds, immobilizes, and damage them

 

Skill 2

 

-Darkness Zone

           -A zone where the player will have night vision and the enemies within will lose their invisibility and they’ll be slowed down

Skill 3

 

-Creatures of the Void [Summoning]

           -Summons dark phantoms that will chase and attack enemies
 

Ultimate

 

-Dark Crystal

            -Summon a dark crystal that will emit dark pulse dealing great damage within 10 block radius and slow down entities within the radius

Shadow Magic

 

Passive

-Shadow Sneak[Enhance]

           -Sneaking will make you invisible and give you night vision

 

Basic Skill
 

-Shadow Shuriken[Damage]

         -Shoot a shuriken that will keep targeting and damaging entities within 5 block radius until it disappears

 

Skill 1

-Leery Dash[Chaser|Explosion]

        -Dash and be granted with invisibility and speed for 5 seconds and 3 seconds of slow falling. Enemies near you will have blindness and slowness for a second

 

 

Skill 2

-Shadow Bomb[Explosion|Hindrance]

         -Shoot 3 explosive shadow bombs that deals slowness and blindness when explodes, gives you a short time of invisibility

 

Skill 3

-Phantom Triangulum[Area|Hindrance]

         -Create a large pyramid area that will damage entities within it and also slow them down and blind them. You will be invisible when you are in the vicinity of the pyramid

 

Ultimate 

-Shadow Rage[Enhance|Chaser]

         -Be granted 15 seconds of invisibility and Lv.5 speed and 8 seconds of Lv.30 strength. Upon activation, enemies around you will have blindness and slowness

Fire Magic[Area]

Fire Magic[Area]

 

Passive
 

-Fire Master[Nullification]

     -Immune to all types of fire damage

 

Basic Atk.

-Fireball[Damage]

     -Shoots two balls of fire that burns on impact
 

Skill 1

-Will o’ Wisp[Chaser]

      -Summons an entity that chases enemies and deals burning damage

 

 

Skill 2

-Fire Blast[Area]

       -Summons a fire entity next to an enemy and will burn those in contact then  explodes. Grants immunity when it explodes

 

Skill 3
 

-Scorch[Area|Hindrance]

      -Damage enemies within 10 block radius and set the ground on fire

 

Ultimate

-Fire Pledge[Curse]

       -Marking closest maximum of 5 enemies burning them and dealing fire damage over time and explodes the marker that's following them after a long while. Grants immunity when they explode

 

 

Fire Magic[Trickster]

 

Passive

 

 

-Fire Master[Nullification]

     -Immune to all types of fire damage

 

Basic Atk.

 

-Fireball[Damage]

     -Shoots two balls of fire that burns on impact

 

Skill 1

-Flare Blitz[Chaser]

     -For a short time you are granted speed and set the ground you step on fire 

 

Skill 2

-Frenzy Flames[Chaser|Enhance]

      -Summons flames that will chase and damage enemies

 

Skill 3

-FireWall[Explosion|Hindrance]

 

      -Summon a firewall in front of you that will damage enemies in contact then explodes after a while

 

Ultimate
 

-Fire Dance[Enhance|Hindrance]

       -For a long time, you are granted speed and create a large burning area that will damage and slow entities within

End Magic

Passive
 

-End’s Protection[Nullification]

 

        -An end barrier will appear most of the time that kills projectiles approaching you
 

Basic Atk.

-End Cube[Damage|Area]

         -Shoots an end cube that when impacts leaves an AOE

 

Skill 1
 

-Teleport[Transfer|Chaser]

          -Teleports you maximum of 15 blocks in front of you
 

Skill 2

-Chaos Teleportation[Area|Transfer]

          -Teleports the nearest 5 entities within 13 block radius 25 blocks above them

 

Skill 3
 

-The End[Hindrance|Transfer]

          -Teleports 3 entities 100 blocks away and 100 blocks high

 

 

Ultimate
 

-Teleportation Madness[Transfer|Defense]

 

           -Teleports yourself repeatedly to random enemies around you and damaging them, gaining temporary invulnerability

 

Light

[Healing]

 

 

Passive

 

-Illuminate[Healing]

      -Heals you 2 hearts from time to time and you shine

 

Basic Atk.

-Light Ray[Area]

        -Hits a maximum of 3 entities near you with a weak light ray

 

Skill 1

-Ray of Hope[Healing]

       -Heals you and 3 of the allies closest to you

 

Skill 2

-Cleanse[Healing|Area]

       -Clears all effects from yourself and nearby allies

 

Skill 3

 

-Bright Shield[Protection|Hindrance]

       -Applies shields and also granting strong resistance to yourself and nearby allies and deals damage to enemies in contact
 

Ultimate

-Luminous Circle[Area|Heal]

        -Heal allies within the area and create a large circle of light that damages enemies in the circle

 

[Hindrance]

 

Passive

 

-Illuminate[Hindrance]

        -Shine then blind and immobilize enemies near you

 

Basic Atk.

-Light Ray[Area]

        -Hits a maximum of 3 entities near you with strong light ray

 

 

Skill 1

-Flash[Hindrance|Area]

         -Blinds and stuns maximum of 3 enemies for 2 seconds within 8 block radius and deals small damage

 

Skill 2

-Light Prism[Hindrance]

         -Prisons maximum of 3 enemies within 8 block radius in a light prism

 

Skill 3

-Bright Shield[Knockback|Defense]

          -Summons a shield around you and your allies that protects you for a while then knocks enemies afterward dealing great damage

 

Ultimate 

-Luminous Circle[Area|Hindrance|Knockback]

           -Blinds, knocks and hurts entities within the circle while dealing damage

 

 

Soul 

Passive

-Soul Essence[Damage]

      -Activates for 5 seconds every 5 seconds interval

      -Deals Wither effect level 3 to entities getting real close to you

 

Basic Attack

-Soul Shot[Effect]

      -Shoots soul skulls that can pass through block and deals wither level 3 effect for 2 seconds

 

 

Skill 1

-Soul Switch[Transfer|Hindrance]

       -Shoots a projectile which when hits mobs, you switch position with them and renders them motionless for 5 seconds (Can also be used to pass through blocks, just be careful, check the video below on how it works)

 

Skill 2

-Undead Summoning[Summoning]

       -Summons 4 undead zombies that attacks entities around you

 

 

Skill 3

-Creeper Head[Explosion]

        -Throws a projectile that summons a creeper head and explodes after a short time

 

Ultimate

-Warden's Rampage[Summoning]

        -Summons a warden and undead that attacks entities around you

 

 

Frost

Passive 

-Chilly Atmosphere[Hindrance]

 -Entities near you will be slowed down drastically. 

Basic Attack

-Glacier Shot[Damage]

 -Shoots a glacier that does 25 damage

 Skill 1

 -Freeze[Hindrance]

 

 -Freezes and traps maximum of 3 entities within 8 block radius in a box of ice, slowly dealing damage to those who's trapped

 Skill 2

 -Ice Ball Barrage[MultiShot|Summoning] 

-Summons an entity that shoots ice balls rapidly 

Skill 3

 -Frost Compress[Hindrance]

 -Target three entities that will be teleported above the sky inside an ice cage that deals damage to those who are inside and will trap them for a short amount of time

 Ultimate

 -Glacier Rain[Area|Hindrance]

 -Target 1 entity, once hit, he'll be frozen in place and it will rain glaciers on him and on other entities within range of the area slowing other enemies within radius down

 

Rock Golem

New tamable entity that can be found in any jungle biomes.

When Untamed it is Neutral towards you and will attack you when you hit it. It is mad at hostile entities and will attack those in sight. If health is low, it will play dead and regenerate on the ground, unable to move. It will prioritize eliminating hostile entities rather than healing so it won’t heal until all enemies within its sight is gone.

It is Tamable using mushroom stew. You’ll need a lot though.

 

It can be healed using mushroom and mushroom stew.

 

HP - 30

Atk Dmg - 7 [Effect:Mining Fatigue]

 

Ice Cube

This frost slime can be found in their nests in any frost biome. They will attack hostile entities in sight by shooting small ice bullets. If no enemies are present it will either jump continuously through where it’s looking or stay still.

It is tamable using snowball. Can be fed with snowball or powdered snow bucket to heal.

 

HP - 20

Atk Dmg - 5 [Effect:Slowness]

Dungeons!

  • Dungeon Raid

       -These are dome like dungeons that when you enter you will have to fight through waves of monsters and get the loot at the end!

      -Step on the blocks in the entrance to activate the raid and everyone within 10 block radius will be forced to participate

     -You cannot leave the raid unless you die or complete the raid

 

     -Monsters in the raid cannot leave the dungeon's proximity 

    -The raid has a timer, when the timer ends, the raid will be completed and all you have to do is survive

     -If wave is not moving on then there must be raid monsters left

     -Inverse Chaos Teleportation[See info down below] is not advised to use here since there are times that monsters survives underground and you can only move on to the next wave when you use area skills to take them out

 

There are two Dungeon Raid Structures

  • Lush Dungeon Raid
LOOT
  • Nether Dungeon Raid
Loot

 

 

Dungeon Raid Mini Bosses!

  • Warlock 
  • HP - 350

-Melee attack [15 DMG] that inflicts Blindness

-Summons Zombies and Void Demons that deals Blindness

 

 
  • Boss Spectral Apparition 
  • HP - 250

-Teleports almost every second and does melee attacks that inflicts nausea

 

New Dungeon!

  • This Dungeon contains various hallways and rooms filled with loot and monsters!

 

  • NEW Weapons!

 

Warlock Skull

   -Summons instant explosive skulls to enemies around you

  -Dropped by the Warlock

Inverse Chaos Teleportation

   -Teleports nearby enemies underneath you

  -Dropped by Boss Spectral Apparition

New Item

  • Anti-Posion

    - Grants 5 minutes of poison immunity

 

To Brew:

Fermented Mix

Anti Poison 

 

Cryomor, Glacial Behemoth[Frost Golem]

HP - 1500

 

This new gigantic boss can be found in frozen and snow biomes. It can be spawned by destroying the frost core in the new structure, Ice Crown Citadel. It has various attacks that does strong damage and when it's health drops to 1000 it will cast a blizzard for 15 seconds effective within 20 block radius, enemies within will have spike rise from their feet and granted slowness effect. For the duration of the blizzard, it will rain glaciers to every enemy. When its health reaches to 600 and 300, it will cast blizzard again. When it dies it can drop Glacial Gem and Glacial Crystal

Cryomor Attacks

 

- Slash

- Damage - 18

 

[The Frost Golem will choose an attack randomly every 15 - 18 seconds]

 

- Smash 

Range - 35 block radius

Damage - 16

Knockback Strength - 15

 

- Stomp [Pull]

Range - 30 block radius

Damage - 15

Pull Strength - 8

 

- Stomp [Spikes]

Spike Range - 20 block radius

Spike Damage - 15

 

- Summon [Glacial Shulker Snowman]

Number - 3-4

Projectile - Frost Shulker Bullet

 

Glaciers DMG -19

 

When health drops to 1000

Smashing and Stomping Attacks will now have more spikes

 

- Slash

- Damage - 23

[The Frost Golem will select attacks below randomly every 10 - 13 seconds]

 

- Smash 

Range - 35 block radius

Damage - 23

Knockback Strength - 15

 

- Stomp [Pull]

Range - 40 block radius

Damage - 20

Pull Strength - 8

 

- Stomp [Spikes]

Spike Range - around 50 block radius

Spike Damage - 15

 

- Summon [Glacial Shulker Snowman]

Number - 3-4

Projectile - Frost Shulker Bullet

 

- Summon [Ice Ball Barrager]

Number - 3-4

Projectile - Frost Shulker Bullet

 

ARMORS

The number represents the armor value of the armor piece

 

  • Glacial Armor

On Full Set 

-Increases power of freeze and frost compress, increase the number of glacierrain, iceballbarrage spawns another barrage

 

Helmet - 5

-Decreases Mana consumption of frost skills

Chestplate - 12

-Increases maximum target enemies of frost skills

Leggings - 10

-For Frost Passive, slows enemies within 8 block radius and increase duration and power of slowness effect

Boots - 5

 

-Negates Slowness Effect

Crafting Recipes

 

 

  • Soul Armor 

On Full Set

-Approaching Undead entities will be immobilized

 

Helmet - 4

-Decrease Mana Consumption of Soul Skills

Chestplate - 9

-Increase Number of Entities Summoned by Soul Summoning Skills

Leggings - 7

-Increase Damage of Soul Summoned entities

Boots - 4

-Soul Passive lasts longer and becomes more powerful

Crafting Recipes

 

 

  • Mana Armor 

Helmet - 3

-Mana Regen +1

Chestplate - 8

 

-Mana Regen +2

Leggings - 6

-Mana Capacity increases 60

Boots - 3

-Mana Regen +1

Crafting Recipes

 

 

  • Wraith Cloak - 14

-Poison Immunity

-Fire Immunity

-Wither Effect Cancel

-Undetectable by Wraith 

-Can only be obtained from killing Wraiths

 

Frost Netherite - used for crafting glacial armor 

Mana Ingot - used for crafting mana armor

Soul Nugget - used for crafting soul armor

Glacial Crystal - used for crafting glacial armor

Glacial Gem - exchange in the guild for rewards

 

Wraith

-This hostile mob spawns in the nether in the soulsand valley and spawns in new graveyard structures in the overworld.

HP - 45

Melee Atk Dmg - 12 with wither effect

Soulflame Range Dmg - 6 with 3s fire time

-Drops wraith essence and wraith's soul

 

Wraith Scythe 

Atk Dmg - 8

Durability - 1250

-Makes you immune to wither and gives fire resistance when on hand

-Can shoot a short range wave of soul fire

 

Crafting Recipe

 

 

Soul Wanderer’s Altar

This new structure terraforms the land around it, turning it into a corrupted land.

The altar is not just an altar, it has a room inside it that has been concealed. You just need to break it to get inside to get loot. There is a soul block in the middle of the altar where you will place the Soul Wanderer’s Head to summon the Soul Wanderer BOSS. It can be found inside the altar.

Soul Wanderer[BOSS]

HP - 900

This boss is a corrupted mage that has all the power of a Soul Magic user and other skills, stronger than skills cast by Soul Magic users. When you defeat it, it will drop a Soul Essence that can be exchanged for special rewards in the Guild’s Tower. It can also drop 30-60 mana essence.

It also has a chance to drop a Soul totem that can negate wither effect when equipped in your offhand

The drop chance of Soul Totem and Mana Essence increases in hard difficulty

 

Soul Totem

-Negates wither damage when worn offhand

Soul Essence

-The boss item, can be exchanged in the guild for rewards

 

Shifted 

These monsters are tougher, faster, stronger, and does not burn in daylight. 

 

Shifted Zombie 

HP - 30 

Meelee Dmg - 7 

Mana surge -Steals the mana from the nearest player and uses it to deal damage to them. 

Possible Drops 

50% -Mana Essence 

15% -Mana Bottle/Concoction 

 

Shifted Skeleton 

 

HP - 25 Shoots arrows rapidly 

Arrow Rain -Rain arrows on one of the nearest players for 4 seconds 

Possible Drops 

50% -Mana Essence 

20% -Mana Bottle 

 

Shifted Creeper 

HP - 30 

Meelee DMG - 6 

Sprints after you and explodes instantly when gets close 

Possible Drops 

50% -Mana Essence 

40% -Elixir/Concoction/Mana Gem 

 

Shifted Spider 

HP - 28 

Meelee DMG - 5 

Sprints real fast at you and is persistent 

Possible Drops 

 

50% -Mana Essence 

25% -Elixir/Managem 

 

New Mana System 

You can now upgrade your mana by standing on the beacon in the spawn point! New Items! 

-Can be found in structures and dropped by entities

 

List of New Items

Mana Bottle -Restores 20 mana 

Elixir -Restores 50 mana 

Mana Gem -Enhances your mana regeneration for a limited amount of time 

Concoction -Random events occur when consumed 

Mages Pact -Allies with entities within 5 block radius

Cursed Pact -Removes alliance with entities within 5 block radius

Mana Essence -Adds mana essence when used

Mages Locator -Leads you to the safe zone when used

 

New Structures!

 

TURN ON EXPERIMENTAL GAMEPLAY!

And Please SUBSCRIBE to my YouTube Channel for more addons like this! And to be updated of the latest magic updates. Also to have a chance to vote on what magic will be out first in the future! THANKS!

 

MAGIC CHANGES

Magic Changes 

Soul

 Soul Zombie 

Speed - 0.2 -> 0.3 

Damage - 7 -> 10

Creeper Head 

Instead of shooting, you can now summon creeper heads on maximum of 5 entities near you

 Explosion Power - 7 -> 5 

Warden's Rampage 

Soul Wardens can now use sonic boom

 Warden Damage - 30 -> 20

 Health - 100 -> 200 

Frost 

Frost Compress 

You can now trap maximum of 5 entities 

Dmg per tick - 2 -> 8

 Freeze

 Dmg per tick - 2 -> 8

 Demolition

 Bomb Lv.2 

Explosion Power - 8 -> 6 

Mana Usage - 8 ->13

Fireworks Rain 

Explosion Power - 5 -> 3 

DynaMites 

Health - 20 -> 50 

Light 

Light Prism 

Dmg Per Tick - 1 -> 8

 Luminous Area[Healing] 

Dmg Per Tick - 1 -> 3 

Luminous [Hindrance] 

Dmg Per Tick - 5 -> 7

 

Changelog

Installation

DownloadBOTH RP and BP of the selected add-on version you wantand open them into Minecraft

!!!TURN ON ALL EXPERIMENTAL GAMEPLAY FOR THE ADDON TO WORK PROPERLY!!!

creator: https://twitter.com/ZussmanKlint

This topic was modified 3 weeks ago by McBedrock
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Topic starter Posted : 11/09/2023 6:28 pm
McBedrock
(@mcbedrock1)
Illustrious Member Admin

updated

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Topic starter Posted : 11/04/2024 6:07 pm
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