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MCPE/Bedrock Mystic Weapon

McBedrock
(@mcbedrock1)
Illustrious Member Admin

Mystic Weapon

 

Mystic Weapons are formidable magical weapons, each endowed with unique elemental attributes that their abilities are based on. Weapons and armors are associated with various elemental types.

There are three types of weapons—scepters, mystic swords, and battleaxes—along with an armor set. Each of them can be crafted using an element stone.

Element Stones

Element Stones are rare and valuable items used in the crafting of various Mystic Weapons and Armors. These stones are considered unique and expensive, and they can be acquired through special means such as purchasing them from wandering traders, discovering them in specific chest loot locations, or drops from certain entities.

There are 8 distinct types of Element Stones: Earth, Fire, Water, Ice, Wind, Lightning, Light, and Dark. Each type of stone can be broken down into 4 different shards using a crafting table, as illustrated below.

Element Stones and Element Stone Shards serve as essential crafting materials for a different Mystic Weapons and Armors. There are three different kinds of weapons: Scepters, Swords, and Battleaxes. Within each of these weapon types, as well as armors, you will find 8 distinct variations, each representing a unique elemental affinity.

Weapon Skills Triggering

 

All Weapons and Armors possess skills, with most featuring a passive skill, while some have an active skill. The passive skill triggers when a certain condition is met.

An active skill can be manually triggered by the player through:

  • Right clicking in computer/laptop
  • Pressing left trigger in Console
  • Touching and hold in mobile/tablet devices
    • Or tapping interact button

Active skills have cooldowns, which means they can only be used during that time intervals.

Configuration

By typing '!config' and closing the chat UI, you can access the Config UI, where you can customize the Mystic Weapon settings. The Config UI offers two options:

  • Show Description: Mystic Items will have skill description.
  • Show Tips: Show tips and title screen on the player every time they join in the world.

Scepters

Scepters are potent long-range magical weapons, capable of wielding extraordinary abilities.

Scepters will target all entities within 10 blocks radius, excluding 2 blocks radius from the user. If use while sneaking, it will target monsters only, otherwise it will target all entities. Other players can be targeted too, if scepter pvp is enabled.

Scepters feature only an active skill, and each successful use of this skill consumes 1 level of xp. And they have very low durability.

Evocation Staff (Earth)

Attack all targets with evocation fangs twice, dealing damage with each attack. The second attack inflict a weakness effect to the targets.

  • Cooldown: 10s
  • Damage: 6/hit

Pyrlelight Scepter (Fire)

Unleash a burst of burning flames on all targets, dealing damage and scorching them, and causing fire on the ground where they're standing.

  • Cooldown: 12s
  • Damage: 5 + scorching damage

Hydroburst Scepter (Water)

Unleash a surging wave of water that slightly pushes away all entities it hits, dealing massive damage to them. If the target is on fire, it deals even greater damage but extinguishes the flames upon impact.

  • Cooldown: 12s
  • Damage: 12
  • On Fire Damage: 15

Tempest Staff (Wind)

Levitate all targets into mid-air, then unleash bursting wind on them, dealing damage before they descend. And upon descent, it causes fall damage.

  • Cooldown: 12s
  • Damage: 10 + fall damage

Thawed Scepter (Ice)

Encase all targets in ice, dealing a small amount of damage and applying a slow effect. The ice will eventually destroy after a few seconds, dealing additional damage if targets remain inside.

AD
  • Cooldown: 15s
  • Initial Damage: 3
  • On Break Damage: 6

Lightning Scepter (Lightning)

Strike lightning bolt upon all targets twice, each cause damage and scorching all entities on impact.

  • Cooldown: 15s
  • Damage: 5/hit + scorching damage

Solarflare Scepter (Light)

Strike solar beam at all targets, dealing damage every 0.5 seconds, with the initial hit being more powerful than the subsequent three hits.

  • Cooldown: 10s
  • Initial Damage: 5
  • Subsequent Damage: 2/hit

Necromancy Staff (Dark)

Summon 4 Undeads that attack nearby entities. After 10 seconds, they will detonate, dealing damage within the blast radius.

  • Cooldown: 20s
  • Undead's Damage: 4/hit

Undead's Characteristics

 
  • Players who summon them don't own them, they could attack them as well if they don't hold Necromancy Staff or they have been attack.
  • Players who wear full set of shadow armor won't attack by undead, unless player attack them.
  • When summon by Necromancy Staff, they will have a nametag similar to a summoner's name.
  • Can inflict blindess effect to their target
  • They're like zombie but didn't burn from sunlight
  • When undead has been killed it doesn't give any xp nor loots
  • Can only naturally spawn via Necromancy Staff

Which entity that undead will attack?

Undead will attack entities depending on how they were summon with Necromancy Staff, just like how Mystic Weapons will select a target.

  • They attack every entities by default, and when summon while sneaking it will attack monsters only.
  • If Friendly Fire in config is enabled, they will also attack player. Otherwise not.
  • They will not attack an entity that has a nametag, no matter what the nametag is.
  • When they were summon using a spawn egg or by command, they will target player and monster.

Mystic Swords

Mystic Swords are formidable melee weapons, capable of delivering high damage, and they offer a combination of active and passive skills. 

The passive skill of Mystic Swords can trigger with a certain chance upon hitting a target.

Evocation Blade (Earth)

Active: Elevate the user and place a pillar of dirt, ideal for escaping or climbing. This ability cannot be used while swimming, gliding, or climbing.

Passive: Attack the target with evocation fang, inflicting damage and weakness effect.

 
  • Cooldown: 15s
  • Proc Chance: 40%

Blazing Sword (Fire)

Active: Create a fiery path in the designated direction, scorching any entities it comes into contact with.

Passive: Scorch target for a few seconds, if target has fire resistance it will be dispelled.

  • Cooldown: 8s
  • Proc Chance: 43%

Aqueous Blade (Water)

Active: Purify the user, effectively removing specific negative effects, including extinguishing the user if they are on fire. Effect it can remove are: Fatal Poison, Poison, Hunger, Mining Fatigue, Nausea, and the Wither effect.

Passive: The user will lifesteal (replenish health). If the user's health is already full when this passive activates, it grants an absorption effect instead. Furthermore, each subsequent activation while the absorption effect is active increases the number of absorption's hearts.

  • Cooldown: 25s
  • Proc Chance: 30%

Galeforce Blade (Wind)

Active: Unleash a powerful gust that forcefully propels nearby entities away, dealing small amount of damage.

Passive: Levitate target into mid-air, then unleash bursting wind on them, dealing small amount of damage. And upon descent, it causes fall damage.

  • Cooldown: 20s
  • Proc Chance: 40%

Shattered Blade (Ice)

 

Active: Place a temporary ice wall in front of the user, providing a barrier that obstructs entities and incoming projectiles.

Passive: Immobilize the target for a few seconds, and upon dispelling, inflict a slow effect.

  • Cooldown: 5s
  • Proc Chance: 35%

Lightning Sword (Lighting)

Active: Strike lightning on electrocuted entities within an 8-block radius. Only those who applied the electrocuted effect can call down lightning upon them.

Passive: Apply the 'Electrocuted' effect to the target which last for 10 seconds, dealing damage over time.

  • Cooldown: 10s
  • Proc Chance: 45%

Sunflicker Sword (Light)

Active: Teleport user to a designated direction up to 8 blocks distance

Passive: Unleash a searing solar beam upon the target, scorching them for 10 seconds.

  • Cooldown: 12s
  • Proc Chance: 43%

Cataclysm Blade (Dark)

Active: Unleash the power to draw entities within 8 blocks distance where you aim towards you, enabling closer attack engagement.

  • Select your target by looking at them, then activate this skill to draw them towards you.
  • Capable of pulling multiple entities if they are in close proximity to each other.
 

Passive: Detonate a target, causing a devastating area-of-effect explosion, dealing widespread damage. During a full moon, the explosion has the potential to cause block destruction and inflicts a blindness effect on entities within the impact radius.

  • Cooldown: 15s
  • Proc Chance: 40%

Battleaxes

Battleaxes are melee weapons known for their exceptional damage output and durability. However, they're skills aren't as potent as other weapons, and are equipped solely with passive skills.

The passive skill of Battleaxes can be triggered with every hit upon the target.

Terraforge Axe (Earth)

Inflict weakness effect on target for few seconds. Additionally, there's a 50% chance to inflict nausea effect too.

  • Effect Duration: 4s
  • Effect Level: 2

Incinerator Axe (Fire)

Scorched the target, for a few seconds. Additionally, there's a chance to ignite the ground too, where the target is standing.

  • Scorched Duration: 6s

Cerulean Edge (Water)

Inflict mining fatigue effect on target for few seconds.

  • Effect Duration: 4s
  • Effect Level: 2

Galeshatter Axe (Wind)

 

Levitate the target into the air and then release, dealing fall damage upon descent.

  • Effect Duration: 2s
  • Effect Level: 4

Frozen Axe (Ice)

Inflict slow effects on target for a few seconds.

  • Effect Duration: 3s
  • Effect Level: 3

Electrosurge Axe (Lightning)

Release a small area-of-effect electro burst that extends to nearby entities, dealing half the damage of the main target received.

Luminarax Edge (Light)

Randomly teleport the target it hits to a nearby location, creating confusion for your target.

Abyssal Axe (Dark)

Inflict wither effect on the target for a few seconds. During a full moon, it will also trigger an explosion on the target.

  • Effect Duration: 4s (6s if full moon)
  • Effect Level: 2 (1 if full moon)

Mystic Armors

Mystic Armors serve as protective gear designed to mitigate incoming damage. Each piece of armor corresponds to a different elemental type.

Mystic armors offer two distinct passive abilities, but they only take effect when the wearer has the complete set of the same element. These passives provide benefits to the wearer, and an effect against attackers.

 

The wearer's passive ability takes effect when specific conditions are met, providing benefits to the wearer. The attacker's passive has a 25% chance to trigger when the wearer is attacked in melee combat, and the effect applies to the attacker.

Obstruction Armor (Earth)

  • Wearer: Grants wearer a resistance effect permanently.
  • Attacker: Inflict weakness effect for 12 seconds.

Firaga Armor (Fire)

  • Wearer: Generate magma block over lava surfaces, enabling the wearer to walk on it. This magma block inflicts continuous damage and scorch other entities stepping on it. Additionally, the wearer grants fire resistance effect permanently.
  • Attacker: Scorch the attacker for 12 seconds.

Azurelean Armor (Water)

  • Wearer: Grants wearer conduit power and is immune to the mining fatigue effect while in water.
  • Attacker: Inflict mining fatigue on the attacker for 12 seconds.

Viridescent Armor (Wind)

  • Wearer: Grants wearer double jump ability, allowing them to perform a second jump while in mid-air. Additionally, if wearer is falling from a certain height, grants slow falling effect, preventing them receive fall damage.
  • Attacker: Levitate the attacker into the air and then release, causing fall damage upon descent.

Glacial Armor (Ice)

 
  • Wearer: Generate glacial ice over water surfaces, enabling the wearer to walk on it. This ice inflicts continuous damage and slows other entities stepping on it.
    • The ice remains intact as long as the wearer is standing on it, unlike ice that are created by the Frost Walker enchantment.
  • Attacker: Inflict a slow effect on the attacker for 12 seconds.

Thundersurge Armor (Lightning)

  • Wearer: Grants speed effect while sprinting. Additionally, it dispels the slow effect that would otherwise afflict the wearer.
  • Attacker: Pushes back the attacker slightly and then strike lightning towards the attacker, ensuring the wearer is not affected by its impact.

Divine Armor (Light)

  • Wearer: Illuminate the surrounding area, acting as a built-in light source for better visibility in dark areas. Additionally, it dispels the blindness effect that would otherwise afflict the wearer.
  • Attacker: Randomly teleports the attacker within an 8-block radius from the wearer, inflicting a small amount of damage in the process.

Shadow Armor (Dark)

  • Wearer: Sneak without moving or performing any action for 5 seconds (or 3 seconds during a full moon) to activate stealth mode. In this mode, both the wearer and the armor become invisible. Instantly activate stealth mode upon receiving the invisibility effect.
    • Stealth Mode deactivates upon performing any action or sprinting.
  • Attacker: Create a small explosion to the attacker and Inflict blindness effect for a few seconds.

Repairing

Mystic weapons and armor can be repaired using an Element Stone or Element Stone Shard that matches the element type of the weapon you want to repair. For instance, a fire-type weapon can be repaired with a fire Element Stone or fire Element Stone Shard.

Durability repair amount for weapon:

 
  • Element stone shard: 15% of max durability
  • Element stone: 70% of max durability

Durability repair amount for armor:

  • Element stone shard: 100 + 15% of loss durability
  • Element stone: 100 + 70% of loss durability

The less durability of armor has, the higher durability will be added when repaired.

Combining Items to Repair

You can also combine two of the same weapon or armor to combine their durability. Can be done with anvil, grindstone or crafting table.

Where can you get Element Stones?

Purchase them in Wandering Trader

You can purchase Element Stones for 12 emeralds. The wandering trader sells up to two different kinds of Element Stones, and each type can be purchased up to 4 times.

You can also obtain them as loot from various locations or entities, and here are the odds of chances to acquire them:

Earth Stone

  • Pillager Captain - 100%
  • Woodland Mansion - 75%
  • Abandoned Mineshaft - 20%
  • Desert Pyramid - 10%
  • Stronghold Library - 1%

Water Stone

  • Burried Treasure - 100%
  • Shipwreck - 75%
  • Underwater Ruin - 35%
  • Fishing - 0.01%
 

Ice Stone

  • Ancient City - 75%
  • Igloo - 50%
  • Underwater Ruin - 15%
  • Snow Village - 10%

Wind Stone

  • End City - 100%
  • Jungle Temple - 20%
  • Shulker - 20%

Light Stone

  • End City - 100%
  • Pillager Outpost - 10%
  • Enderman - 9%

Lightning Stone

  • Charged Creeper - 20%
  • Pillager Outpost - 10%
  • Gift from Cat - 0.02%

Fire Stone

  • Nether Bridge - 50%
  • Ruined Portal - 50%

Dark Stone

  • Phantom - 100%
  • Desert Pyramid - 16%
  • Gift from Cat - 0.02%
  • Enderman - 9%

Random

 
  • 100% chance you can get any element stone upto 2 pcs. in Monster Room
  • 100% chance you can get any element stone upto 3 pcs. when killing wither boss

Watch Showcase Here:

https://www.youtube.com/watch?v=VjC1jqJwRoI   

Changelog
  • Mystic Weapons will now adhere to the world's PvP game rule (Friendly Fire), meaning they will target players based on the world's gamerule settings.
  • Remove "Friendly Fire" toggle in Configuration, hence it is no longer needed.
  • Update the pack to make it work in the latest update. (1.20.70+ and 1.20.80+ preview)
  • This update only includes changes in Behavior Pack (BP), if you have its previous version already, you can download BP only for this update.

Installation

Enabled the following experiments to make this addon work:

  • Holiday Creator Features
  • Beta APIs

creator: https://www.twitter.com/Vechrozilator3

This topic was modified 5 months ago by McBedrock
This topic was modified 2 months ago by McBedrock
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Topic starter Posted : 03/02/2021 1:23 pm
McBedrock
(@mcbedrock1)
Illustrious Member Admin

updated

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Topic starter Posted : 17/03/2024 7:33 pm
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