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MCPE/Bedrock Solar Apocalypse

McBedrock
(@mcbedrock1)
Illustrious Member Admin

Solar Apocalypse

 

The sun is approaching the earth, the temperature is rising, it looks like there will be a solar apocalypse soon. The world will never be the same, you have a choice – adapt or die

 

 

Warning: this mod is in alpha testing, it can ruin your worlds, so please make backups before launching. The solar apocalypse cannot be stopped or returned to a pre-apocalyptic state, so be careful

Modes

You can choose apocalypse mode:

Slow mode – for low performance devices. The apocalypse occurs about 1.5 times slower than the medium mode. It takes about ~1.5 months of playing time to be completed

Medium – for most devices. It takes about ~1 month of playing time to be completed

Fast – for powerful devices. Apocalypse happens 2 times faster than medium mode

Max – only for win10 edition. The apocalypse speed is slightly higher than in fast mode, but the radius is increased (196 blocks instead of 100 blocks in other modes). To activate this function, you also need to set the simulation distance to 12 chunks

Slow mode is selected by default

Apocalypse timeline

Every x number of seconds (17 in slow mode, 10 on average, and 5 in fast and max) apocalypse action occurs

Apocalypse action depends on the current tick. For convenience, it is displayed in the sidebar of each player

1 apocalypse tick = 1 tick in the game (1/20 s)

At 15000 ticks, snow and ice begin to melt

At 30000 ticks, plants begin to disappear, and the ground becomes rough. The water also begins to dry out (turns into sand)

At 45000 ticks, fire begins to appear. More ticks – more fire

 

Mobs start to burn under the sun at 33000 ticks (the most unadapted to fire) – 45000 ticks (the fittest). Mobs from nether don’t burn

The player starts to burn at 40,000 ticks

A netherrite helmet saves you from burning in the sun

At 110,000 ticks, sand begins to turn into glass, cactuses begin to disappear

 

Please do not change the apolcaypseTick value manually, it will not change the apocalypse phase, but only create new bugs

Multiplayer

This mod supports multiplayer, but small bugs may occur

Other dimensions

 

In nether you won’t notice any change

Some bugs may appear in the end (will be fixed in the next updates)

Optimization

Because water begins to dry out, too many items begin to drop out, so every minute all items will disappear

This mod does NOT require experimental mode. Works on all Minecraft Bedrock 1.16 platforms

If the apocalypse tick counting did not start when you entered the world, select another mode

 

 

 

Installation

 

1. Download the addon itself

2. Open the file

3. Apply behavior and resource packs in map settings

4. Choose your apocalypse mode

creator: https://www.youtube.com/channel/UChMYoSlxiQyP7Wusw0FsD7Q

Downloads

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Topic starter Posted : 21/01/2021 12:13 pm
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