Vanilla PBR
Vanilla PBR is a resource pack that enables Minecraft players to take full advantage of the new Deferred Lighting Rendering Pipeline Graphics and features in Minecraft 1.20.30.20 Preview and above by providing required materials and configurations on top of vanilla Minecraft.
A derivative work & offshoot of Vanilla RTX, the most popular resource pack for Minecraft with RTX, Vanilla PBR covers every block with meticulous care & consistent details.
Everything has been heavily adjusted where needed in order to ensure proper functioning & compatibility with the new Deferred Lighting Rendering Pipeline.
Various other visual properties of your worlds have been adjusted using the new deferred lighting pipeline features, alongside pointlights with accurate colors for every possible vanilla block.
Vanilla PBR is created for the Deferred Graphics Technical Preview and will work on all supported platforms. (Android, Xbox & Windows PCs)
Find the Vanilla RTX Community At: https://discord.gg/A4wv4wwYud
Detailed & Consistent materials
Water Reflection
Complete Entity Support
Point Lights
This resource pack is still in development. Many exciting features and updates are still to come.
You can support future development of my projects by becoming a Patron at https://www.patreon.com/cubeir
Source: GitHub/Vanilla-PBR
This version is meant for preview v1.20.60.21 and above, so make sure to update your Minecraft Preview installation first to use all of the new features!
This version of Vanilla PBR might also have broken emissive textures on versions older than 1.20.60.21
Vanilla PBR v1.3.0 Changelogs:
• Added pointlights for applicable blocks and items, now emitting proper light and interacting with the PBR materials around them.
More than 70 blocks were added in this update, each with a fitting color of light that best matches the block and accurately represents the overall color of light it would emit.
If more vanilla blocks are found that should emit light they will be added in a future update. (If you found one, feel free to let me know!)
• Updated textures based on Vanilla RTX 1.20.5, as a result this update comes with some of the applicable improvements that were included in Vanilla RTX 1.20.5 Autumn Quality Update (Summary: revamped mushroom and prismarine materials, improved observer and various other materials were tweaked and improved)
• Fixed various materials and textures appearing glossy
- Increased all Hardened Clay roughness.
• Inverted back all heightmaps (previously inverted to counter a bug, however now it is no longer necessary)
• Fixed Spiders, Enderman and Ender Dragon bodies glowing
• Adjusted and balanced emissivity of various blocks, added emissivity to enchanting table (alongside its pointlight), weeping vines no longer appear too bright, emissivity on many items that previously had emissivity was also greatly reduced as a result of recent changes in deferred technical preview.
• Fixed some sculk items incorrectly emitting light
• Minecarts now appear metallic, consistent with Iron
• Redesigned Icon as a part of the upcoming Vanilla RTX Reform.
• Added a default volumetric fog configuration for all biomes. (This will be expanded upon to cover more biomes with a future update)
• Added support for the following entities:
- All colors of bed
- Bees
- All types of boats
- All 60 NPC characters (Education Edition)
- All types of Parrots
- Pig and Zombie Pig
- All 3 Piglin types
- Piston Arms
- All rabbit types (white, gold, brown, etc...)
- All shields
- All shulkers
- Mob skulls all
- Tadpole
- Villagers (All types and professions, and levels)
- The Warden (currently bugged)
- Wither boss
- Wolf (all types)
- Zoglin
- Zombies (all types, except drowned which was added earlier)
- Zombie villagers
Installation
Vanilla PBR can be used on Minecraft v1.20.30.20 Preview and above.
As of now the following devices are supported by the deferred rendering pipeline:
- Windows PC
- Xbox
- Android (GLES 3 devices running Android OS 9 and above)
Installation Guide:
- Download the latest Vanilla PBR Release from this page.
- Make sure you are using v1.20.30.20 Preview or higher.
- Before creating a world, head to Experimental Options in the world creation menu
- Enable "Render Dragon Features for Creators" experimental option
- Activate Vanilla PBR in your world or global resource packs
- Join any world, check your video settings, scroll down and look for "Graphics Mode"
- Set Graphics Mode to "Deferred Technical Preview" from the menu and go back to your world, have fun!
For more information about the new render dragon features visit this page.
Comment your issues & suggestions below, you can also find help at the Vanilla RTX Discord server.
creator: https://www.twitter.com/xube_ir
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