Minecraft’s Combat Is Changing Again

3rd December 2019
Minecraft News
0 0

That’s right Minecraft combat is changing “Again” – Even to this day Minecraft 1.9 the combat update was the most controversial update ever added to the game. Good news, that’s all about to change and Jeb himself is taking control of this soon to be update.

So far we have had 4 combat test snapshots, each one previously hasn’t felt game changing. With the latest introduction to Combat Test Snapshot 4 things seem alot smoother, gameplay seems much better and here at McBedrock we feel this is a step in the right direction.

Everything you read below was posted by Jeb himself on reddit

Since doing something this the last minute on a Friday is a great idea: Combat Test Snapshot Number 4

Happy Thanksgiving! Time for the fourth test snapshot of new combat mechanics! This time the snapshot is based on version 1.15 of Minecraft, but is still not compatible with the 1.15 pre-releases!

I’m very grateful for all feedback and comments. This time I actually made a few dramatic changes that hopefully will allow for a snappier and more varied PvP experience.

Whenever I get the “just revert to 1.8”, my eyes roll a full 360 in their sockets… I have to design a system that works well both in PvE and PvP, and well on touch and controller as well as mouse-and-keyboard. It will never be 100% equal for everyone, but I will at least try something that works OK in most scenarios while still giving some design flexibility.

However, it’s great when people pinpoint exactly what it is they’re missing the most from 1.8 PvP gameplay. Could be w-tapping, item combos, fishing poles, or something else. If you are passionate about a specific detail you should definitely make yourself heard.

First of all, some basic combat changes:

  • The attack timer now only resets when you actually perform an attack (it’s unaffected by switching items)
  • Critical attacks (jump-attacks) will now trigger at 100% (no need to wait)
  • Knockback attacks (sprint-attacks) will now trigger at 100%
  • Default attack reach has been decreased by 0.5 (to 2.5 blocks)
  • The full timer (“200%”) attack now has +1.0 reach (was 0.5)
  • Arrow accuracy has been increased (“uncertainty” value decreased from 1.0 to 0.25)

Some shield changes:

  • Added an option to disable the use-shield-on-crouch (it’s in the accessibility menu)
  • Removed the option to hide the shield

Some trident parity changes:

  • Tridents can be shot from dispensers
  • Tridents with Loyalty that fall into the void will return to its owner
  • Tridents with Impaler now deal enchantment damage to all mobs that are in water or rain

Some random snowball changes:

  • Snowballs now stack to 64
  • Snowballs have a 4 tick cooldown
  • Snowballs are not rendered the first 2 ticks (hack to prevent screen flickering)

Axe enchantments:

  • All damage enchantments can be applied to axes in the enchanting table
  • Chopping hasn’t been changed (I point this out because there was a lot of Chopping feedback)

First post here: https://www.reddit.com/r/Minecraft/comments/c5mqwv/a_custom_java_edition_snapshot_to_test_new_combat/

Second post here: https://www.reddit.com/r/Minecraft/comments/cqnp5b/update_custom_java_edition_snapshot_to_test_new/

Third post here: https://www.reddit.com/r/Minecraft/comments/dq2v7o/updated_combat_test_snapshot_number_3_and_a/

Installation instructions:

Finding the Minecraft application folder:

  • Windows: Press Win+R and type %appdata%.minecraft and press Ok
  • Mac OS X: In Finder, in the Go menu, select “Go to Folder” and enter ~/Library/Application Support/minecraft
  • Linux: ~/.minecraft or /home/<your username>/.minecraft/

Once you have the launcher set up you can download the server files from there as well.


In addition to replying here on reddit, you can head over to the feedback site to discuss specific topics here: https://aka.ms/JavaCombatSnap

Comments are closed.