This weeks Minecraft Pocket Edition / Bedrock beta does not come with parity. It does however come with some important bug fixes and changes, below are all the current changes. More parity features are expected to release in 1.15 but also bug fixes are just as important.
PLEASE READ before participating in the Minecraft Beta:
- Joining the beta will replace your game with a work in progress version of Minecraft
- You will not have access to Realms and will not be able to join non-beta players while you’re previewing the beta
- Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
- Beta builds can be unstable and are not representative of final version quality
- The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see ms/JoinMCBeta for detailed instructions
Parity:
- Observer blocks no longer immediately detect a state change when placed
For Map Makers and Add-On Creators:
- Item sprites are now data-driven
- The Drowned mobs are now data-driven
Fixes:
- Crashes/Performance
- Fixed several crashes that could occur during gameplay
- Optimised key frame animation playback
- Optimised performance when breaking lots of Kelp plants
- Accessibility
- The text-to-speech reader now reads URLs properly
- General
- Lingering and Splash Potion particles now stay within their boundaries when in a confined space
- Fixed a bug that prevented repeating and chain Command Blocks from being opened (MCPE-63252)
- Cakes now have the correct texture states when partially eaten (MCPE-14757)
- Gameplay
- Fixed an issue that would cause a ‘phantom’ water block to appear when placing water on a fire near a sponge block (MCPE-57063)
- Fixed an issue where water from bubble columns could not be collected (MCPE-37571)
- Stacked mine carts that occupy the same space will now load and unload as expected (MCPE-54244)
- Walking on scaffolding now makes correct sounds (MCPE-53279)
- Mobs
- Mobs now consistently take damage when spawning on magma blocks (MCPE-47518)
- Graphical
- Fixed an issue that would cause armour to unexpectedly render on mobs when being held in its hand
- Add-Ons
- Custom entities that use the runtime identifier field now use the custom entity’s name rather than the vanilla entity’s name (MCPE-56229)
- Dispensed splash and lingering potions now have potion effects in their projectile component
- Fixed collision box not updating from script
- The “damage_sensor” component will now work on non-Mob actors (such as Ender Crystals)
- A mob spawned in the air will no longer think it’s on the ground once its movement is ticked
- Character Creator
- Fixed an issue that meant some character creator selections would not be saved between sessions (MCPE-32089)