2nd April 2020
Minecraft News
35 8

It’s Thursday my dudes, today released to the MCPE/Bedrock community is another Minecraft 1.16 Nether BETA. It looks like this week does not feature any new Nether features but rather focuses on bug fixes for the game, below are all the changes in beta

PLEASE READ before participating in the Minecraft Beta:

  • Joining the beta will replace your game with a work in progress version of Minecraft
  • You will not have access to Realms and will not be able to join non-beta players while you’re previewing the beta
  • Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
  • Beta builds can be unstable and are not representative of final version quality
  • The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see ms/JoinMCBeta for detailed instructions

NOTE: This beta is a work in progress version of the full Nether Update. Some features seen in Java Edition snapshots may not yet be present.

Known Issues in this beta:

  • Thumbnail icons in the Marketplace are currently not loading in correctly


Crashes and Stability

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when creating a new world on iOS 
  • Fixed a crash that could occur when exiting a world with particles present 
  • Fixed several crash issues related to the player entering water 
  • Fixed a crash that could happen when a mob’s state changed 


  • Light propagation now works correctly, fixing hostile mob spawning (MCPE-49616)
  • Chunks should no longer fail to load properly in +250MB worlds (MCPE-58514)
  • Fixed a bug with light persisting after a block change
  • Ticking areas can no longer be removed on the same tick they are created (MCPE-36769
  • Lighting now propagates correctly through chunk/subchunk borders (MCPE-58182
  • Fixed an issue that could cause areas to show lighting errors on servers 
  • Added new overload for /replaceitem with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot)
  • The smooth camera option (from full keyboard gameplay) is no longer jittery, and is smooth again (MCPE-54969
  • The screen no longer twitches when the player dies in the Nether or End


  • Water can now be collected from bubble columns (MCPE-37571)
  • Casting a fishing rod will no longer attach itself to a Parrot mounted on the player’s shoulder (MCPE-60361)
  • Fully grown Sweet Berry bushes can now be harvested when holding bone meal (MCPE-54206)
  • Parity: Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock 
  • Fire charges are now consumed after lighting a tnt block (MCPE-42938)
  • Player icons no longer appear as white square on locator maps


  • Water can now be collected from bubble columns using a bucket (MCPE-37571
  • Wall signs attached to doors are no longer left floating after the bottom half of the door is broken (MCPE-43748


  • Creepers no longer lose aggro immediately after losing sight of its target (MCPE-32815
  • Ghast hitbox now matches its rendering (MCPE-44326)
  • Fixed the “MeleeAttackGoal” to allow entities to hit target entities beneath them
  • The Iron Golem’s legs don’t swing as far anymore 

Graphics and Rendering

  • Experience Orbs have been data driven 
  • Fireballs have been data driven 
  • NPC geometry and animations have been data driven 
  • Items no longer flash green when being removed from a furnace
  • Fixed a bug where glass and water could be drawn incorrectly when close to each other 
  • Fixed the custom glint texture issue when added to compasses 

Scripting and Add-ons

  • Removed type property from “minecraft:shooter” as it was never used
  • Updated “minecraft:spawn_entity” to have an internal entities object or array
  • Updated the “minecraft:behavior.circle_around_anchor”behaviour
  • Added “attack_chance” to the “minecraft:behavior.defend_village_target” goal
  • Fixed removed or destroyed entities querying as valid in script 
  • Invalid items in the “spawn_item” field of a “minecraft:spawn_entity” now display an error 
  • “StompEggGoal” no longer uses “search_count” as it now searches all blocks in the specified area 
  • Fixed “navigation.walk” to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground 
  • The “minecraft:density_limit” component is now documented in the Spawn Rules documentation section (MCPE-61126)
  • A content error will now show up if you provide an invalid item name to “minecraft:interact” in the “transform_to_item” field

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