MINECRAFT POCKET EDITION/BEDROCK 1.16.100.50 Nether Beta Released

30th July 2020
Minecraft News
92 10

The numbers keep on stacking up, welcome to the latest beta for Minecraft Pocket Edition/Bedrock. This week we have a alot of fixes, changes & tweaks. We are expecting another hotfix update early August so it’s possibly the last beta for that happens.

PLEASE READ before participating in the Minecraft Beta:

  • Joining the beta will replace your game with a work in progress version of Minecraft
  • You will not have access to Realms and will not be able to join non-beta players while you’re previewing the beta
  • Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
  • Beta builds can be unstable and are not representative of final version quality
  • The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

Achievement Screen

  • New achievements screen design and added a new achievement details screen (available after gradual roll-out). We would love to hear your feedback on it here in this post!

General

  • Custom names now modify boss’s bars (MCPE-43473)
  • Fixed bug where system language setting for Simplified and Traditional Chinese was not honored by the game
  • Nintendo Switch can now upload worlds to Realms again (REALMS-474
    • NB – this fix is still in beta so won’t be available for Realms or non-beta platforms yet, but we wanted to give you a heads up this fix is on its way!
  • Game no longer crashes if a player opens a Shulker Box they’re standing on after rejoining a multiplayer session 
  • Fixed issue where some walls were not correctly connected on world load
  • Fishing Rod will now correctly cast when close to a Mob (MCPE-65249)
  • Fixed an issue that meant the block highlight/selection box was extending above blocks 
  • Fixed an issue with missing animation when damaging bamboo
  • Added Noto Sans font license button and pop-up dialog to Settings screen (in the Profile section) 

Graphical

  • Fixed a graphical issue with glass blocks in City Living world, that affected some devices on Windows 10 
  • Fixed an issue with the skybox background graphics not rendering correctly on some devices 

Technical changes

Actors

  • The “minecraft:behavior.controlled_by_player” goal is now data-driven
  • Physics Component’s has_gravity is now used to decide whether a mob should apply water gravity, if the mob does not have a Navigation Component 
  • Ender Crystals can no longer be pushed 
  • The Squid’s rendering is now data-driven
  • Mine carts are now data-driven. This converted minecart rideable, minecarts with chest, with hopper, with command block, and with TNT to be data-driven

Display Name Component

  • Items can now override their display name with a localized ‘value’. If a value is not supplied the component will stay with its default name. If the value supplied is not in the localization file the display name will be the value string

Item Parsing

  • Example 1
    • any_tag functionality added to several actor components. In addition to representing items as item names in json they can now be represented as a set of tags
    • “item”: {“any_tag”: “food”}
    • “item”: {“any_tag”: [“food”, “wood”]}
    • “bribe_items”: [“emerald”, {“any_tag”: “stone”}]
    • minecraft:ageable feed_items can now use any_tag functionality
    • minecraft:breedable breed_items can now use any_tag functionality
    • minecraft:bribeable bribe_items can now use any_tag functionality
    • minecraft:giveable items can now use any_tag functionality
    • minecraft:healable items can now use any_tag functionality
    • minecraft:tamemount feed_items and auto_reject_items can now use any_tag functionality
    • minecraft:equippable accepted_items can now use any_tag functionality
  • Example 2
    • looks for “apple” key in the vanilla localization for a string to use as the display text, which it will NOT find a value so the display name will just be “apple”
    • “minecraft:display_name”: {
      “value”: “apple”
      }
  • Example 3
    • looks for “item.apple.name” key in the vanilla localization for a string to use as the display text, which it will find a value as “Apple”. Note “minecraft:” namespace not required.
    • “minecraft:display_name”: {
      “value”: “item.apple.name”
      }
  • Example 4
    • looks for a custom string supplied in the resource pack, if not found the display name will be “item.my_namespace:My_Awesome_Item.name”.
    • “minecraft:display_name”: {
      “value”: “item.my_namespace:My_Awesome_Item.name”

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