MINECRAFT POCKET EDITION/BEDROCK 1.16.100.52 Nether Beta Released

19th August 2020
Minecraft News
136 16

It’s Beta day my dudes, welcome to another Minecraft Pocket Edition/Bedrock 1.16 beta. Today we have even more vanilla parity features such as brewing stands now craftable with blackstone. We also have some technical changes alot with bugfixes but always remember to report the problems you experience. Bug Report

19 August 2020

PLEASE READ before participating in the Minecraft Beta:

  • Joining the beta will replace your game with a work in progress version of Minecraft
  • You will not have access to Realms and will not be able to join non-beta players while you’re previewing the beta
  • Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
  • Beta builds can be unstable and are not representative of final version quality
  • The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

Vanilla Parity

  • Brewing Stand can now be crafted with Blackstone (MCPE-90465)
  • Players can now spawn farmland with the /give command and pick it with Pick Block (MCPE-25691)
  • Cod and Salmon killed by fire damage now drop cooked fish (MCPE-30693

Performance and Stability

  • Fixed a crash that occurred when entering a game with specific texture packs enabled 
  • Adding tags to the Ender Dragon will no longer crash the game when reloading the world (MCPE-89076

Blocks

  • Fence gates now align with Blackstone Walls (MCPE-78002
  • Placing blocks on Crimson Roots and Warped Roots will now properly remove the roots (MCPE-81521
  • Target blocks no longer power additional blocks above them (MCPE-85455
  • Cocoa Beans can now be placed on and survive on all jungle wood variants (MCPE-46638

Experience Orb

  • The Experience Orb now ignores world lighting, allowing it to always be at max brightness (MCPE-67448

Items

  • Dropped items no longer float too low to the ground 
  • Dragon Egg now always drops when it is destroyed by an explosion (MCPE-52632

Mobs

  • Mobs in lava were not able to find a path out. This fix makes it so they can enter a lava block if they are already in lava 
  • Pathfinding will now account for “minecraft:scale'” component 
  • Updated BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock types to allow path-finding and navigation (MCPE-47075

Technical Updates

  • Updated Actor Properties. Two fields that were invalid and appeared in some vanilla content will now give a content error. The field “value” on “minecraft:can_fly” and the property “minecraft:foot_size” should simply be removed from any entity files 
  • Make boat use the Buoyancy Component. Added two new components, the inside_block_notifiercomponent, which fires specified events when the actor enters or exits specified blocks, and the out_of_control component, which sets a corresponding actor flag, in order to make this possible 
  • Added error checks to parsing of minecraft shareables items. Displays content log if item name is invalid or the array is empty 
  • Attempting to load a custom material that is not defined no longer causes a crash. A proper content error is now thrown 
  • Exposed new data parameters to control the behavior of Drop Item For Goal. This includes: “seconds_before_pickup”, “cooldown”, “minimum_teleport_distance”, “max_head_look_at_height”, “teleport_offset”, and “entity_types”. Check out the new Actor component documentation! 
  • Exposed new data parameters to control the behavior of Harvest Farm Block Goal, including “max_seconds_before_search”, “search_cooldown_max_seconds”, and “seconds_until_new_task”. Check out the new Actor component documentation! 

Aseprite

  • The UI now supports using aseprite JSON files for animations, which allows more advanced animations than simple flip books

Commands

  • Added a new /structure command that allows to save and load structures without having to use structure blocks 
  • Added /playanimation command which allows you to run a one-off animation. It assumes all variables have been setup correctly for the animation to run
  • Added /ride command which allows you to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders

Format Version Checks

  • Updated the format_versionfield in geometry, particles, and animation files to behave as entity behavior files do. That is, you no longer need to specify a specific version for it to be accepted, instead you can just specify the version of the release you are targeting

SetBannerDetailsFunction

  • Now supports customizing non-Illager banners
  • Up to 6 patterns and colors can be specified

Accepted banner types

  • “default”
  • “illager_captain”

Accepted color values

  • “black”
  • “red”
  • “green”
  • “brown”
  • “blue”
  • “purple”
  • “cyan”
  • “silver”
  • “gray”
  • “pink”
  • “lime”
  • “yellow”
  • “light_blue”
  • “magenta”
  • “orange”
  • “white”

Accepted pattern values

  • “base”
  • “border”
  • “bricks”
  • “circle”
  • “creeper”
  • “cross”
  • “curly_border”
  • “diagonal_left”
  • “diagonal_right”
  • “diagonal_up_left”
  • “diagonal_up_right”
  • “flower”
  • “gradient”
  • “gradient_up”
  • “half_horizontal”
  • “half_horizontal_bottom”
  • “half_vertical”
  • “half_vertical_right”
  • “mojang”
  • “piglin”
  • “rhombus”
  • “skull”
  • “small_stripes”
  • “square_bottom_left”
  • “square_bottom_right”
  • “square_top_left”
  • “square_top_right”
  • “straight_cross”
  • “stripe_bottom”
  • “stripe_center”
  • “stripe_downleft”
  • “stripe_downright”
  • “stripe_left”
  • “stripe_middle”
  • “stripe_right”
  • “stripe_top”
  • “triangle_bottom”
  • “triangle_top”
  • “triangles_bottom”
  • “triangles_top”

Possible input

“function”: “set_banner_details”,”type”: “default”,”base_color”: “blue”,”patterns”: [  {    “pattern”: “flower”,    “color”: “white”  },  {    “pattern”: “triangle_bottom”,    “color”: “brown”  }]

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