Forum

Notifications
Clear all

Entity mod question

(@brokaliv)
Active Member

Anyone know if it is possible to use "transformation" or "tameable" on an entity to call a newly created entity that isn't overwriting another entity?

Or what if you make a variant of an existing mob, is there a way to add in behavior rules that work only on specific variants?

Quote
Topic starter Posted : 23/04/2018 12:17 am
Share: